Game area

Feedback and debriefings from Berget 12

What about the Graninge gamearea?

It was good, keep it one more year.
18
14%
Change area to Harnosand area.
40
31%
Change area to Berget 8 Sollefteå area
46
36%
Change area to a new location.
23
18%
 
Total votes: 127

Panzergraf
Major
Major
Posts: 641
Joined: 01 Dec 2007, 15:04
Location: Norway

Re: Game area

Post by Panzergraf » 02 Jul 2014, 23:39

Would it be possible to tear down Bashir/Janco (the village at the Härnösand area), move it to the B8 area and reassemble it?
Veteran of 11 Berget Games
B6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17
B17 - Red Mech

User avatar
alecu
Staff Sergeant
Staff Sergeant
Posts: 152
Joined: 31 Oct 2008, 19:52
Location: Romania
Contact:

Re: Game area

Post by alecu » 02 Jul 2014, 23:51

Maybe a new location would be better. Majority of players know all other locations. From all of them Harnosand its awesome maybe because i love that city and its people, the variation of terrain its great.

Now regarding b8 i understand that its good for mech units having 3/4 roads instead of 1 (this /last year location) but have in mind that 30 victors are fun, but majority of people are walkers, so ... Just a big swamp with thin trees and alot of mosquitos, this is what b8 location tasted for me.

PS next year we might have a Victor ready for berget, the problem its that we need to drive it 1400 km one way and another 1400 km back home
B7 - NATO
B8 - NAF 23
B9 - NAF 6th Airborne
B10 - NAF 23rd Infantry Battalion
B11 - Taliban Tea Shop Owner
B12 - Taliban Inc.
--------------------
http://www.progear.ro

Panzergraf
Major
Major
Posts: 641
Joined: 01 Dec 2007, 15:04
Location: Norway

Re: Game area

Post by Panzergraf » 03 Jul 2014, 02:09

I was a footslogger at B8 (Poldavian Mountaineers), and still enjoyed the area immensely.
It's a lot closer to the town of Sollefteå too, which is a pretty decent place, if not quite as nice as Härnösand.
Veteran of 11 Berget Games
B6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17
B17 - Red Mech

User avatar
Crapgame
Berget Trustee
Berget Trustee
Posts: 557
Joined: 10 Jan 2008, 17:40
Location: Vaasa, Finland

Re: Game area

Post by Crapgame » 03 Jul 2014, 21:46

yeah B8 mountaineers hade a "middle of the woods" base but it was good enough for a mil-sim unit.
B8 area is great unless u can get another area with lots of roads.
B5: Allied MP
B6: Nato
B7: Nato HQ
B8: Poldavian 3rd QRF
B9: Poldavian 5th
B10: Poldavian 15th Sappers
B11: Blood Raven HQ
B12: Yuri Orlov Mercs QRF
B13: Ikaros Mech
B14: NAF Mech
B15: NAF Mech
B16: NAF Mech

Swedish living/working in Finland

User avatar
wormbyte
Major
Major
Posts: 566
Joined: 05 May 2008, 18:21
Location: In a bush watching you...

Re: Game area

Post by wormbyte » 05 Jul 2014, 09:11

I would vote for harnosand but i think I should have voted for the B8 location.

I only have experience of Harnosand and now the B12 gaming area, and it's safe to say that I did not like the B12 area. Forests too dense and too much boggy marsh land.
Last edited by wormbyte on 07 Jul 2014, 18:58, edited 1 time in total.
B6 - Platoon Commander (India 1st Platoon) - NATO
B7 - Company Commander (India Coy) - NATO
B10 - 3rd Rangers Commander
B12 - GCT Ranger Commander
B13 - GCT Para Inf - Company Commander
B14 - Commanding Officer of the Nordic Alliance Force

User avatar
Sgt._Shaw
2nd Lieutenant
2nd Lieutenant
Posts: 177
Joined: 11 Feb 2012, 13:32
Location: Germany
Contact:

Re: Game area

Post by Sgt._Shaw » 06 Jul 2014, 19:14

I go along with those vets calling for B8 area. Don't know that area, but i trust you guys on that.
Berget 10: NAF 2nd Mech- Scout/Bv 206-Crew (Odin coy)
Berget 11: GCT Mechanized, Direwolf 1 - RATELO (D-1-2)
Berget 12: PMC Mechanized, Lockpick, Bv-206 RATELO and 2IC
Berget 13: GCT Mechanized, Lockpick-Coy: 2IC and RATELO
Berget 15: UPIR Heavy Mechanized, PBV Mech-Inf, AT and 2IC

User avatar
Hazardous
Captain
Captain
Posts: 376
Joined: 22 Nov 2009, 21:46
Location: Vaasa, Finland
Contact:

Re: Game area

Post by Hazardous » 07 Jul 2014, 09:12

Damn, that feeling when you where ball deep in a swamp back in B8 :lol:
That was my first Berget and we did it propper Ranger style back there 8)

A nice area that I would vote for, but a new area is always refreshing and exiting so if it is possible to arrange that then that is what I vote for :wink:
-Mike
B8: NAF 3rd Ranger
B9: NAF 3rd Ranger - PlSgt
B10: NAF 3rd Ranger - PlSgt
B11: Head of Rico's bodyguards
B12: Blood Raven - 2IC
B13: IKAROS Cerberus - 2IC
B14: Arrival of my first born
B15: UPIR Command
B16: Merc

User avatar
Sgt._Shaw
2nd Lieutenant
2nd Lieutenant
Posts: 177
Joined: 11 Feb 2012, 13:32
Location: Germany
Contact:

Re: Game area

Post by Sgt._Shaw » 07 Jul 2014, 15:09

Hazardous wrote: A nice area that I would vote for, but a new area is always refreshing and exiting so if it is possible to arrange that then that is what I vote for :wink:
Good point.
Berget 10: NAF 2nd Mech- Scout/Bv 206-Crew (Odin coy)
Berget 11: GCT Mechanized, Direwolf 1 - RATELO (D-1-2)
Berget 12: PMC Mechanized, Lockpick, Bv-206 RATELO and 2IC
Berget 13: GCT Mechanized, Lockpick-Coy: 2IC and RATELO
Berget 15: UPIR Heavy Mechanized, PBV Mech-Inf, AT and 2IC

Fly
Staff Sergeant
Staff Sergeant
Posts: 132
Joined: 23 Oct 2012, 09:47
Location: The Netherlands

Re: Game area

Post by Fly » 07 Jul 2014, 21:10

This was my first Berget but not the last 'Opa' attends. As I have no comparison I can not vote for a paticular area.
But the next area should have a road specific for offgame vehicles which does not run the entire game area.
This year I saw a lot of off game vehicles on the road next to the PMC base. A lot of those vehicles I saw several times a day which killed any secret mission. I know off game vehicles are off game, but for me it was clear that they still looked and relayed info to their HQ. One particular example at the bordercrossing: a GCT sniperteam lost their spotter when he was shot at the bunker. No problem as this is part of the game. But 5 minutes later a vehicle (offgame) returns from the safezone, passes the bunker, stops 200 meters past the bunker and a lone shooter gets out of the forrest and in to the vehicle. :shock:
Berget 12 - UNISEC DM/Sniper
Berget 13 - CERBERUS RECON & SABOTAGE
Berget 14 - UPIR Shadows (HQ security)
Berget 15 - UPIR Shadows ( cancelled due to personal reasons )
Opa, the combat machine

M.Koho
2nd Lieutenant
2nd Lieutenant
Posts: 160
Joined: 19 Apr 2010, 18:28
Location: Finland
Contact:

Re: Game area

Post by M.Koho » 07 Jul 2014, 21:54

The most important things about game area for me:

1. good terrain for airsoft skirmishing(not too bushy or open, maybe some elevation changes.)
2. proper setting for the civilians.
3. ingame roads.
4. towns or shops nearby.

I'm not sure which Berget game-area I like the most. B8 area was good for vehicles, B9-10 area for infantry and B11-12 was something in between. Janco/Bashir was also the best build up area.
Migog
Tiera Airsoft
B8: Poldavia
B9: The Firm/Zansia
B10: Zansia
B11: GCT - SFODU
B12: GCT - HVIU/Jonathan Goodwill
B13: GCT - Rangers
B14: NAF - RANCOM Janitor
B15: FINBAT - Recon Platoon
B16: UPIR - HQ/TOC

a.eskelinen
Newbee
Newbee
Posts: 2
Joined: 14 Apr 2010, 20:17

Re: Game area

Post by a.eskelinen » 08 Jul 2014, 19:58

If there is any chance to get area from army (Spannsjön Solleftea), take it. If not, take same area as Berget 8. Both areas are very good. Old Berget crew members know that other place what I mean.

Just saying, but don't choose area what have just one road just as two previous years.

Jakobsson [g.b.m]
Corporal
Corporal
Posts: 56
Joined: 17 Jan 2014, 20:51

Re: Game area

Post by Jakobsson [g.b.m] » 08 Aug 2014, 08:36

Why not test a new area next year, there is a game area placed near the city of "Laxå" that is great!
You have a Airstrip, lake, numbers of roads, ect.

Image

Panzergraf
Major
Major
Posts: 641
Joined: 01 Dec 2007, 15:04
Location: Norway

Re: Game area

Post by Panzergraf » 08 Aug 2014, 19:35

That area looks awesome, but isn't it a bit close to off-game built up areas?
I'm not saying that the international players who attend Berget are worse airsofters than the (mainly) Swedish milsimmers who usually play at Laxå, but with ~1500 airsofters running around, chances are someone might stray from the game area, or off-game hikers or cars will enter the area and disturb the game?

Roads being used by off-game locals was one of my main issues with Härnösand. Awesome battles were put on hold because people were returning from work.

Not to mention what a disaster it would be for the Swedish airsoft community if someone were to have their eye shot out by mistake.


The guys who normally play at Laxå may have a solution to those problems though. I don't know.
Veteran of 11 Berget Games
B6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17
B17 - Red Mech

Jakobsson [g.b.m]
Corporal
Corporal
Posts: 56
Joined: 17 Jan 2014, 20:51

Re: Game area

Post by Jakobsson [g.b.m] » 08 Aug 2014, 21:10

The only time you get close to the civilisation is when you enter the area, or leave.
There are a few houses in the area, but its no bigger problem then mark the map with "Forbidden zone" ect.

In 5 years time we meet civilian 1 time, maybe warning signs on the roads when enter the area would solve that?

Its a very big area, and the most of it is usable with roads all over.



I dont think its possible to find a bigger and better area then this, but please prove me wrong :)

User avatar
Sgt._Shaw
2nd Lieutenant
2nd Lieutenant
Posts: 177
Joined: 11 Feb 2012, 13:32
Location: Germany
Contact:

Re: Game area

Post by Sgt._Shaw » 09 Aug 2014, 14:36

That area looks awesome, BUT what about that "205" road?
Other than that, i get my RHIB ready right now! ;-)

Well, might be a bit far for berget-crew... i mean, they have to bring the trucks and all the other stuff...
Berget 10: NAF 2nd Mech- Scout/Bv 206-Crew (Odin coy)
Berget 11: GCT Mechanized, Direwolf 1 - RATELO (D-1-2)
Berget 12: PMC Mechanized, Lockpick, Bv-206 RATELO and 2IC
Berget 13: GCT Mechanized, Lockpick-Coy: 2IC and RATELO
Berget 15: UPIR Heavy Mechanized, PBV Mech-Inf, AT and 2IC

Post Reply