The larp within the airsoftgame

Feedback and debriefings from Berget 13

Did you like Larp on B13

Yes! Add more!
70
79%
It was ok!
14
16%
No, it was not good. Less larp
5
6%
 
Total votes: 89

M.Koho
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Re: The larp within the airsoftgame

Post by M.Koho » 01 Jul 2015, 20:46

I liked a lot this combonation! Best part of the game was for me when us Rangers were to in co-operation with abother forces to first convince civilians to rise against Ikaros, then to give them the NGF arms and then support them in the fight against Ikaros. Operation lasted from friday evening to the end pf the game. Special thanks to Hassam, Freno and the Sons Of Matriarch for being big part of this. I will write a bigger text about this operation soon.
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B8: Poldavia
B9: The Firm/Zansia
B10: Zansia
B11: GCT - SFODU
B12: GCT - HVIU/Jonathan Goodwill
B13: GCT - Rangers
B14: NAF - RANCOM Janitor
B15: FINBAT - Recon Platoon
B16: UPIR - HQ/TOC

Fluffy_Fleshwall
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Re: The larp within the airsoftgame

Post by Fluffy_Fleshwall » 01 Jul 2015, 21:26

I loved the LARP parts, and it was essentially what I ended up doing for most of Berget 13. I joined up with the Jeep Squad, AKA the Minions, after having deserted from Hades. We ran errands and did missions for the Ikaros PR commander, kidnapping Press members, starting bar fights and generally being good little helpers.

Next year I would love to go even heavier into the LARP site of Berget and I'm even considering a civilian role for next year, should they still be around.

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Lurch
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Re: The larp within the airsoftgame

Post by Lurch » 05 Jul 2015, 14:03

civilians where good but i still think that they should have eighter free ticket or cheaper ticket to get more of them in the games.
let the power of airsoft compel you

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Re: The larp within the airsoftgame

Post by Helvetica » 05 Jul 2015, 23:24

Loved the larp part, even if we did not get in touch that often this year... please for next year, work it out, that both fractions would have Chance to get Access to the larpers (of course there was a Chance for GCT theoretically, or for some small amount of the troops... but you know what i mean)
B12 - GCT Border Police, Swiss-OPs
B13 - GCT Infantry, 3rd Platoon, Swiss-OPs
B14 - NAF Infantry, Echo 1, Swiss-OPs
B15 - UPIR Heavy Weapons and Demolition Unit, Swiss-OPs
B16 - NAF Infantry, Alpha-03, Swiss-OPs, Platoonleader
B17 - 110:th Special Investigation Unit (hopefully)

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Mark Karmann
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Re: The larp within the airsoftgame

Post by Mark Karmann » 06 Jul 2015, 11:49

Lurch wrote:civilians where good but i still think that they should have eighter free ticket or cheaper ticket to get more of them in the games.
+1
A Civilian LARP only Ticket is a good Idea. And a lower Price would attract more Players.
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Corleone
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Re: The larp within the airsoftgame

Post by Corleone » 09 Jul 2015, 07:23

The LARP was wonderful, and we had a great time trying to extort a town elder, following and listening in on civilians any chance we had, robbing the bar, stealing (Jack's slightly offgame) casino chip-set and withdrawing money from bank accounts that didn't belong to us. In addition we had a fun encounter with those pesky guys in Hades including 2+2 knockouts and a mexican standoff. My guys even agreed to sell me, their squad leader, to Jack Scarecrow for experiments etc. but "sadly" that didn't come to fruition. We had way more in the works, but B13 seemed to pass in a matter of a day or so :(

And yeah; please hand out free/heavily discounted tickets to the guys and girls that actually care to come to Berget to LARP amongst 1500+ airsofters, that might be more interested in shooting than chatting or storylines.

Would it maybe also be a good idea for the villagers to start their game 1-2 hours earlier than the rest, to settle into their everyday life?
B9 Poldavia 3rd Mountaineers - SwissOps
B10 Poldavia 5th Infantry - SwissOps
B11 Ravens Guerilla & Nuke-delivery service
B12 Ravens Infantry - US Baby Seals
B13 Ikaros Infantry - US Baby Seals
B14 UPIR Shadow Seals
B15 Mercs - US Baby Seals
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Arradin
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Re: The larp within the airsoftgame

Post by Arradin » 09 Jul 2015, 09:23

Corleone wrote: Would it maybe also be a good idea for the villagers to start their game 1-2 hours earlier than the rest, to settle into their everyday life?
We did.
Civilian GAMEON were at 19:00, 2 hours before normal game start, and it was excellent! :)
You can reach me directly at email: berget@arradin.com

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Felix
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Re: The larp within the airsoftgame

Post by Felix » 09 Jul 2015, 10:15

I think the larp in Berget would be accessible to more players and more fun if it was somewhat independent, i.e. not occupied by a faction all the time. Perhaps this could be achieved by having no spawn points or other military resources tied to the village(s), so holding it would only be a burden.

I'd also suggest a tiered ticket system for civilians with:
Free ticket, larp only, player is not allowed to carry any gun at any time. Permadeath like this year.
Discounted ticket, player is allowed to aquire pistols, shotguns, bolt action rifles like this year. Permadeath.
Full price ticket, player is civilian police or militia, marked with a distinct armband, can respawn normally, specifically instructed not to ruin anyones game by pretending to be a secret agent(+ armband prevents this).
B12: UA 17
B13: Ismoili Khoshbakht, owner of Import Export Transport Inc.
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Jack Scarecrow
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Re: The larp within the airsoftgame

Post by Jack Scarecrow » 09 Jul 2015, 15:20

Well to let the civilian point be a neutral zoone would boost the larp if both sides are allowed to enter there and no fighting is allowed (civilians own police force can guard it). Might still end up in larp brawls, kidnappings and fights betwen ''enemies''.
Not sure if i would still be able to have my house there then tho and do my work:)
Or we can just give the semi-larp fraction of the non town guarding force another neutral armband wich they can use to access the town without getting shoot on sight like they got this year.
Letting one fraction hold the town was kinda good tho since larpers and semi larpers could pick the hades police where they knew they would be around the town and larp. But that also means whoever wanted to larp on the enemy side didn´t really get to. And having all larpers on 1 side and none on the other isn´t that good either.

Even tho i went to berget to larp i picked the red side since they had access to civilians and i wanted the freedom not to get pushed around, robbed and randomly killed as i had seen civilians get last year. I figured being in red force with my own bodyguards would let me walk freely and get access to prisoners to ''play'' with. And that is exactly how it turned out:)

I was still an unarmed larping role who might been tossed a pistol once or twice for self defence wich i never had to use.
However i still think i will stick to one of the sides to be able to keep my power and access to prisoners (cuz well why would they let a civilian guy do such things :D ?).
I will try not to be as soft towards prisoners as i was this year. Probably could have larped alot harder against them if i had just asked if they could play along and if i had permission to grab them and such. But well most of them cooperated well anyways and no rough handling was needed wich i guess is good (but a bit boring, come on guys, fight! Scream!).

The only guy i had captive who tried to grab my knife and also later got out of the handcuffs by himself was an Ikaros guy who is now my personal bodyguard.
Even tho he did try shoot me in the face (with an emty pistol) and stab me with a knife.... Eventually i felt like i could trust this guy. I also tried to hire one of the GCT as personal bodyguard (Yep i am insane :P ).

If i had known the GCT wasn´t even looking for me i probably would have had my gun with me instead and enter some fights. Cuz well if they aren´t looking for me they would just have killed me if they saw me anyways. But i really don´t mind missing out on the airsoft part. I get to play that at weekend games anyways :D I rather play a larp role if the possibility exist. Still hoping to continue as Dr. Black in one way or another.

1 problem we notices was that when captured by GCT we did not get handed over to their (Semi-larping) psy-ops unit but instead just randomly executed without getting searched, interrogated or even asked basic questions. I can understand they were not into larping at all but why ignore the fact that they do have a fraction there who signed up as prison handlers?
That was kinda stupid of them and not nice for the psy-ops since they missed out on what should have been theirs to deal with.

Cheaper tickets for larpers/civilians have been asked for awhile it seems and i also argued for this years game to no luck. Cuz well all larpers i know and asked to come simply said: Too boring, we get treated badly, way too expensive. (Or berget screwed us over and lied to us so we refuse to come).

This year the larping seemed alot better and people tried not to kill the larp roles for ''no reason'' and actually spoke to them instead of pushing them away. The latter i think was thanks to the fact civilians were real civilians and not undercover agents and the town wich actually belonged to the civilians so they wouldn´t have to try enter the fraction bases where the guards wont let them in.
(Well there was 1 undercover agent from GCT. And i find that kinda weird since berget ''promised'' there to not be any).
I do kinda hope we get the same map again next year. But also alot people complain about the layout of the map and that the GCT side was bad with mountains, had alot further to spawns, too much offgame driving etc.
Maybe there´s a possibility to build a town on one of the other areas avaible that is better for cars and more even for both teams?
B12: Border Police - Lonely Medic/Spy.
B13: Hades Police - Dr. Black.
B14: UPIR - Dr. Black and Reaper.
B15: UPIR Psy-Ops. Prison Warden.

vinni
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Re: The larp within the airsoftgame

Post by vinni » 09 Jul 2015, 15:53

Jack Scarecrow wrote:Well to let the civilian point be a neutral zoone would boost the larp if both sides are allowed to enter there and no fighting is allowed (civilians own police force can guard it). Might still end up in larp brawls, kidnappings and fights betwen ''enemies''.
I'm not really sure about that. There would have to be a damn good reason for a force to not capture a city/village if it's of any strategic importance.
(and if anything, this game has proven that some sides don't really care about in-game repercussions if it means the players can have some fun)
Jack Scarecrow wrote:1 problem we notices was that when captured by GCT we did not get handed over to their (Semi-larping) psy-ops unit but instead just randomly executed without getting searched, interrogated or even asked basic questions. I can understand they were not into larping at all but why ignore the fact that they do have a fraction there who signed up as prison handlers?
That was kinda stupid of them and not nice for the psy-ops since they missed out on what should have been theirs to deal with.
Same here, at one point after a base attack on Ikaros base, GCT paras walked right by 2 wounded battalion commanders (Genocide and myself) and did nothing. No knifekills, no captures, nada.
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BXI: Blood Raven Recon
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BXIII: Cerberus BAT CO
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Jack Scarecrow
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Re: The larp within the airsoftgame

Post by Jack Scarecrow » 09 Jul 2015, 16:08

Yes i know it might be hard to do. And even if the town were neutral i am sure one of the fractions would just hide in the woods all around it and shoot any enemy they see coming. So maybe keep it as it was this year and let a fraction ''guard'' the town, but give out other armbands to the semi-larp fraction of the enemy side so they could peacefully enter to gather information and such. Maybe even let them dress up as civiliand and threat them as such even if we see their armband is ''enemy''.

And yes GCT didn´t seem to care much about taking prisoners or even using their brain enough to see who is important or not. Really by the way i dressed and the fact i came there unarmed with a drugged GCT soldier as escort and a suitcase full of drugs i expected them to atleast figure out on their own that i was something different than a soldier and hand me over to psy-ops but i was wrong.... I think the guy sitting next to me noticed how sad i got :cry: .
Guess GCT were just there for airsoft and not bothering with story whatsoever. Psy-Ops tried tho but didn´t do too well.
Cuz well without other soldiers capturing key prisoners for them what can they do?.
Very very bad plays from GCT!
B12: Border Police - Lonely Medic/Spy.
B13: Hades Police - Dr. Black.
B14: UPIR - Dr. Black and Reaper.
B15: UPIR Psy-Ops. Prison Warden.

M.Koho
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Re: The larp within the airsoftgame

Post by M.Koho » 09 Jul 2015, 19:20

Damn this makes me feel frustrated. If your commanders had only come across with us! By us I mean Rangers, we had a nice "facebook" of Ikaros commanders.
Migog
Tiera Airsoft
B8: Poldavia
B9: The Firm/Zansia
B10: Zansia
B11: GCT - SFODU
B12: GCT - HVIU/Jonathan Goodwill
B13: GCT - Rangers
B14: NAF - RANCOM Janitor
B15: FINBAT - Recon Platoon
B16: UPIR - HQ/TOC

Corleone
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Re: The larp within the airsoftgame

Post by Corleone » 09 Jul 2015, 21:35

Jack Scarecrow wrote: Even tho i went to berget to larp i picked the red side since they had access to civilians and i wanted the freedom not to get pushed around, robbed and randomly killed as i had seen civilians get last year. I figured being in red force with my own bodyguards would let me walk freely and get access to prisoners to ''play'' with. And that is exactly how it turned out:)
This is smilar to our thoughts after this year, and will probably be our choice for B14! Before the game was even finished, we had pretty much made up our mind to go Blue next year for bigger challenges and a more target-rich enviroment. In retrospect though, we're so hungry for more interaction/LARP in town that we might go Red yet again! Especially since we have the freedom to go back and forth between LARP and airsofting whenever things get static. This might actually be why this years Berget passed so quickly for us. In addition hearing how badly most of the Blues handled the ingame assets makes me think twice about joining them... They really need a more complete command team like 6mm!



Regarding the GCT/old Poldavian base and it's travel distance from town: After seeing how bad it works at B9, B10 and B13, we need a sticky respawn approx. at CP10 that needs to be captured or earned during the first day or two. Make it part of the natural progress of the game! When it's in the hands of the faction, a certain preset area get's taped in by a GM and marked with signs: This area is not allowed to be attacked or captured! This way we avoid spawnrapes. Have a tarp/tent/shack set up pre-game, so that people can store some bags of drytech and a jetboil and have a water tank down at the road. Suddenly we'll see a more lively game, even with half of the blues not showing up for game-on.



Regarding a neutral town, it's probably gonna be messy with armband and camo-switching. Suddenly we have more people than allowed doing it. Let's just say that all people that wanna enter town, must do so without gear and guns visible and should come walking along the road. I would still insist that people wear their camo, armbands and death-rag, and that shooting an unarmed person = heavy penalty. Concealed weapons should be allowed, but use will of course also mean a heavy penalty (maybe Jack could reanimate and do some nasty experiements of them?).

EDIT: I wanna add that penalties can easily be baked into the police forces duty roster. It is important that the players differ between their character and their in-game duties. For instance they can be corrupt as hell, sell drugs and ask for protection money all they want, but when they buy a ticket for the police force they are obligated to enforce specific game mechanics no matter what their character thinks (this would be because they are being watched by villagers, superiors etc., making it impossible to be that corrupt at any give time). This could include stopping people that shoot/knife other players and prosecuting them. This would be to easy the load on GMs aswell as giving some real purpose to the Police during the game. This year pretty much everyone could be bought to to do anything, and that just doesn't seem quite "realistic" or productive in the long run. I got the feeling that Hades got bored after a day or two of running mafia-operations.
B9 Poldavia 3rd Mountaineers - SwissOps
B10 Poldavia 5th Infantry - SwissOps
B11 Ravens Guerilla & Nuke-delivery service
B12 Ravens Infantry - US Baby Seals
B13 Ikaros Infantry - US Baby Seals
B14 UPIR Shadow Seals
B15 Mercs - US Baby Seals
B17 GFM Mech - USBS

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Felix
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Re: The larp within the airsoftgame

Post by Felix » 10 Jul 2015, 09:48

The way I picture this is the village has got enough fighters to make holding it a real nuisance. And doing so offers no options to respawn in the village for the occupying force. In addition, the militia players might ambush forces of a faction here and there if they piss them off, but this should of course stop immedeately if a commander or representative meets with village leaders and come to an agreement with them.

In the perfect game:
~100 larp only civilians
~50 larp+can aquire weapons civilians
~30 militia

BE could also totally just let everyone know that they do not want heavy maneuver warfare to go on in the village all the time, and that it is supposed to be accessible to all who want to larp. I might be naive here, but I strongly believe in telling people to respect each others experience and work together to have fun. That being said, I could imagine something like an objective appearing in the village on saturday and setting all civvies to normal respawn from game on (in my limited experience, saturday seems to become a shoot fest across the board anyway). Primarily so people can get their CQB fix if they have not already.

Regarding setting up safehouses owned by people from a military faction, I thought that was really cool. And per my optimistic outlook, I'd prefer if the village leaders, be they GM or players, were simply instructed to allow stuff like this as it promotes good play.
B12: UA 17
B13: Ismoili Khoshbakht, owner of Import Export Transport Inc.
B14: Civilian

vinni
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Re: The larp within the airsoftgame

Post by vinni » 10 Jul 2015, 13:30

Like I said, if the village has any military importance whatsoever, it won't work. If it's on (or even near) a crossroads, if it has a vantage point on something, if it makes a piece of terrain easier to move around, ... and if this were the case, it wouldn't make for a credible village.

Take this year's location for instance: The Rangers (I think) blew up the main road leading out of the Ikaros base, so the mechanized had to take the dirt roads to reach the GCT base. Where did the dirt roads lead? You guessed it, Krasnovo.
If the village was neutral, but our only way to have our mechanized forces leave the base, we would take the town. No doubt about it. Such is the way of war.

The only way a group of LARPers would be left to their devices is if they were grouped together in a refugee or nomad camp. Then you could have them protected by UN troops and have the situation make a bit of sense.
B6: NATO
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: VIVA GENERAL FUENTES

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