GENERAL FEEDBACK

Feedback and debriefings from Berget 14
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Berget-events
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GENERAL FEEDBACK

Post by Berget-events » 04 Jul 2016, 22:17

Pros and cons.
Berget-events

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GBB
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Re: GENERAL FEEDBACK

Post by GBB » 04 Jul 2016, 23:25

Cons:

- Shitty kiosk (UPIR side based). Don't open later then promised nor close earlier. Also: open at 0800, so people can get coffee before manditory baserape at 0900. Fries and toast are supposedto be golden brown. Not barely baked. It was warm, that much...
- Arrange Prepaid Swedish SIM cards purchase pre-game through online shop or at booking ticket.
- BAPS. Make sure people get these if ordered.
- More chronostations. 2,5 hour waiting was ridiculous.
- Adhere to promised opening hours of check-in/chrono.
- 1st day no sugar was available at kiosk. Willy's is right around the corner.

Pro's

- Hygiene of kiosk was good. Although I doubt the salad would pass health and safety standard.
- Medical care at UPIR was excellent.
- Firewood by Berget. Brilliant.
- Hygiene of Dixie toilets. Great job.
- Contents of Safezone Shop.
- No Djunglelolja at shop. Should be manditory :P

Might have more pro's and cons, none I can think off right now. Had an awesome time nontheless.

Jakobsson [g.b.m]
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Re: GENERAL FEEDBACK

Post by Jakobsson [g.b.m] » 05 Jul 2016, 10:05

Cons:
Game area, to much civilans and off game roads.
BC need much harder judgement to ingame vehicles, we need highter standard..not more cars.
BC please answer emails!

Pros:
Bavs worked fine
Balance was good
Good friends on both sides

Mace
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Re: GENERAL FEEDBACK

Post by Mace » 05 Jul 2016, 10:42

Cons -
Chroning was a pain, the wait was humungus! Putt chroning stations in the bases so ppl can chron when ever so they dont have to bring 951 gun to the safezone and chrone everythinh att once.
To few ingame roads!
To many civilians!
No transoprts for the infantry, made them nag us mech for lifts every where. We arent a taxi service. And several walkers where uppsett when we didnt want to drive em.
Upir HQ, WAS THERE EVEN ONE?
The town was smaler than last year.
Not every one knew the rules about the static minefield or swedish laws about laser.
Ingeme cars with lower visabilety causes more accidents. BE dont make ppl tejp there windows to get more HP on there cars. It uppens the risk off crashes and injuries

Pros -
Good balance!
Good players on all sides.

Panzergraf
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Re: GENERAL FEEDBACK

Post by Panzergraf » 05 Jul 2016, 11:25

Cons:
-Game area: I love the town of Härnösand, and while the game area is pretty diverse, it's not suitable for a game like Berget when you have to drive off game to get to the enemy. I think BE should try to get an area like Viksmon or the B8 game area in Sollefteå for the next event.

-Uniform rules did not make much sense this year. Some NAF camos were darker than some of the UPIR camos, and UPIR had camos lighter than some of the NAF camos. It would be better if you just said "M98 and all lighter camos are NAF, all darker camos are UPIR".

-Too many vehicles, and too many players from non-mech units bringing their cars and using them in game. What happened to the rules that said in game vehicles had to look like military vehicles? When people bring their civilian SUV's (or worse - transit vans) it's just because they don't want to walk, and when they add huge castles to the roofs of their station wagons, it's just so they can be invulnerable. It has nothing to do with adding immersion to the game, which is what in game vehicles should be all about.

-Cash only in the kiosk and safe zone? Come on, it's
2016
0
1
6

-Worst chrono line ever. Set up some chrono booths in each of the bases.

-Rules should be cleaned up. Not everyone knows the rules for the different minefields, because the minefield rules are spread all over the rules section.

Pros:
+Balance was good this year! It did not feel like we were constantly steamrolling the enemy, which was the case when I was on the red side the past few years. Moving M98 to the blue side was a good choice.

+Generally little whining and people complaining about cheaters. I saw no blatant cheating myself.

+BAVS worked well

+BACS worked well, I'm too old to use a smartphone myself, but my commanders were always updated on the information and which points were ours. One exception was early saturday morning, when CP addresses somehow got mixed up in the system, but it was quickly fixed.
Veteran of 12 Berget Games
B6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17
B18 - Red Mech

Walking is for plebs.

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Arradin
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Re: GENERAL FEEDBACK

Post by Arradin » 05 Jul 2016, 16:02

Jakobsson [g.b.m] wrote:Cons:
Game area, to much civilans and off game roads.
BC need much harder judgement to ingame vehicles, we need highter standard..not more cars.
BC please answer emails!

Pros:
Bavs worked fine
Balance was good
Good friends on both sides
Do you mean too many Ingame Civilians or too many Civilian roads?
Please send ticket & payment questions to:

payment@berget-events.com

Jakobsson [g.b.m]
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Re: GENERAL FEEDBACK

Post by Jakobsson [g.b.m] » 05 Jul 2016, 16:45

Arradin, offgame civilians and roads.

Ingame it should be a lot more of both.

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Windi^
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Location: Turku, Finland

Re: GENERAL FEEDBACK

Post by Windi^ » 05 Jul 2016, 19:28

+ Overall spirit
+ Team balance on Inf and Mech
+ Not many cheating accusations
+ BE logistics worked well
+ BE crew presence helped out when there was a issue needing sorting out
+ HQ facilities
+ Missions. Attacking base, or HQ doesn't lead to anything, so good that missions were related to points of actual interest.

- Kiosk handing out old Swedish kronors and then not accepting them back claiming those to be old and not used anymore. Come on! First you give those to me when I buy something, two hours later you don't accept them back. I know that those went old 1.7, but you have the opportunity to go to a bank and change them for new ones, I don't. I was as a tourist in your country, I didn't know this. So I felt like screwed over. Shame on you!
- Too many "individual" LARP missions. At least not in our HQ, we didn't always have time to go dig deep on those. Always around screwing everyone over, killing HQ personnel etc. This leads to lack of trust and people not wanting to LARP anymore. Come on, be creative.

And biggest thanks to you all awesome people I met during the game! Huge hand to you all.

Ari "Windi" Lindberg - NAF HQ S2
B5, FFF Turku-2 Squad leader
B6, SRP Snake 1-0 Platoon leader
B7, SRP Bull 1-0 Platoon leader
B8, Civilian, 6mm merc
B9, UN, 6mm Company, 1st PLT leader
B10, Zanzia, Delta plt, Link officer
B12, Yuri Orlov Mercenaries
B14, NAF HQ Intel S2
B15, NAF HQ Intel S2
B16, UPIR HQ QRF
B17, GFM ODA3

stub
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Re: GENERAL FEEDBACK

Post by stub » 05 Jul 2016, 19:39

Cons:
- to few ingame roads
- need better info about team upgrades or of sudden changes of rules consurning how many bandages can be used before dieing (have to return to respawn)
- Battalion commander should make sure every squad or platoon gets some mission's or gets involed in em and not having an officer take em all for his own platoon or squad.
- no info about destroyed roads and what should be done to fix em.
- 40mm bavs to easy to cheat with. holding it in hands. (seen alot, but didnt get a picture of it)
- cars should be limited to military vehicles only or make none MV be max class 1, MV then have auto class 2.
- Make sure the base Setup gets done and sendt to berget crew.
- Tent fire safty rules about the 3-4 meters didnt get opholded. (mark with white spray the area a squad has ?)
- No big signs about airsoft taking place in the area at roads going to ingame area. Alot of offgame civilians didnt know about the game.
- Cash only in the kiosk
- better info about bavs pickup. time and date got changede to much.
- Armband rules should be cleaned up. alot of players had armband on the vest.
Image

Pros:
- Good balance!
- Good players on all sides.
- Hygiene of toilets was good af naf base from my perspective
- bavs worked fine. (tho had to make a button protector on the AT4)
- bacs worked fine
B9 - UN Forces
B13 - Hades Police
B14 - Mec Naf

L4gi
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Re: GENERAL FEEDBACK

Post by L4gi » 05 Jul 2016, 19:58

stub wrote:- Battalion commander should make sure every squad or platoon gets some mission's or gets involed in em and not having an officer take em all for his own platoon or squad
Its not the battalion commanders job to micromanage squads or platoons. If your superior officer was doing this, then maybe you shouldve told someone about it during the game?
B7 / B8 / B9 / B10 / B11 / B12 / B13 / B14 / B15 / B16 / B17

stub
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Re: GENERAL FEEDBACK

Post by stub » 05 Jul 2016, 20:39

L4gi wrote:Its not the battalion commanders job to micromanage squads or platoons. If your superior officer was doing this, then maybe you shouldve told someone about it during the game?
I wasn't an officer and was told that the officers that did try, got shoved away by wormbyte and his officers. Also probably the reason he got back stabbed on the last day for not taking care of it.
B9 - UN Forces
B13 - Hades Police
B14 - Mec Naf

Munky
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Re: GENERAL FEEDBACK

Post by Munky » 05 Jul 2016, 20:49

Cons:
Armbands - Berget team armbands were a mess, did we seriously pay 10 euros for those?! Something must've went wrong there.
Content - Content less, pointless missions in terms of in-game story, it was pretty much "Go that way again, shoot the NAF, try to capture points" which was repetitive, tiring and frustrating as an infantry soldier in the UPIR.

Last year we had organized missions that had actual content and gave you the soldier a feeling that you're doing something important, the battles were long, had more players in them, and felt like actual battles over territory, not like regular skirmishes in the woods, I could skirmish back at my home country without spending a shitload of money.

"Game off" - Frustrated players shouting "Game off", ruining the event for everyone around them because they are angry at being over-shot or killed in action (happened more than once) players shooting players during "Game off" time, no one shouting "Game on", which overall caused a huge mess and abuse of the "Game off" rule.
- Line for chrono
Game area - Over use of Harnön, which with all the credit to its shocking beauty, we really need a new place to play.
Pros:
+ Friendly people like last year
+Cool medical tent, with a helpful medic.

Overall, I wish this berget was anything like the one before it, even though I spent a day and a half sick in my tent, these are pretty much the complaints from my friends, and myself from the time that I had the chance to participate in the game.
Thanks.

L4gi
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Re: GENERAL FEEDBACK

Post by L4gi » 05 Jul 2016, 20:50

stub wrote:I wasn't an officer and was told that the officers that did try, got shoved away by wormbyte and his officers. Also probably the reason he got back stabbed on the last day for not taking care of it.
As someone who had a pretty good idea of what was going on the in the blue HQ, I find this very hard to believe. One of your teammates was even a company commander on NAF, who should be able to tell you that there was no micromanagement or favoritism from HQ, and everything was handled by the company commanders. Obviously the officers that did "try" never made it to the HQ, because if they did, something wouldve been done about it.
B7 / B8 / B9 / B10 / B11 / B12 / B13 / B14 / B15 / B16 / B17

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Obi-San
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Re: GENERAL FEEDBACK

Post by Obi-San » 05 Jul 2016, 21:12

stub wrote:
L4gi wrote:Its not the battalion commanders job to micromanage squads or platoons. If your superior officer was doing this, then maybe you shouldve told someone about it during the game?
I wasn't an officer and was told that the officers that did try, got shoved away by wormbyte and his officers. Also probably the reason he got back stabbed on the last day for not taking care of it.
He got stabbed for other reasons.
Only one group been turned to HQ with officers issue, and i dealed with them as best as it was possible.
As its been said from the beggining - if you having personal problems in game, tell about then and they will be dealt with. Right now its little i can do
B7 - Orlov Mercs
B8 - Civilian Field Intelligence
B9 - Home Support Team
B10 - Mountaineers Foreign Legion
B11 - SVR Spetsnaz
B12 - Power Ranger
B13 - SADF Paras
B14 - Shadow of the NAF
B15 - NAF infantry. All of it
B16 - UPIR shareholder
B17 - TF Gecko

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Crapgame
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Location: Vaasa, Finland

Re: GENERAL FEEDBACK

Post by Crapgame » 05 Jul 2016, 22:24

Pros
+ Kiosk personell in NAF Kiosk, they did an awesome job even though having hands full most of the time.
+ Game Balance between the two conflicting sides (somehow it got quite right this year)
+ Very little cheating seen and heard of (compared to the other nine years I've been)
+ BAVS (new receivers worked really well with the blinking, and the At4 had a bit too good range)
+ Berget Crew being helpful as always
+ HQ being run great at NAF (thanks Ian + team)
+ Radios


Cons
- Vehicles! NO more Fu**ing green Berlingos with Turrets (Finnish car on red team) NO more using trailers as Infantry transports (seen on blue team). No ingame vehicles unless MECH or HQ. like someone said, berget need more quality not quantity!!
- Game Area, Härnön has played its role, its no longer suitable for the size of the game and the vehicles, more roads, more in game roads.
- Engineers, had to tell people several times that its either 1 engineers 30min or 2 engineers 15min for reparing vehicles, no more! some people tried to do 3 engineers and a third of the time.
- Second that rules should be cleaned up
-Not enough BE Game Masters ingame knowing rules or making remarks on people breaking rules even in CAMP
-I told Kiosk staff leader to set up a CANS trash for cokecans at NAF kiosk, it never happened (i kinda like recycling)
B5: Allied
B6: Nato
B7: Nato HQ
B8: Poldavian 3rd QRF
B9: Poldavian 5th
B10: Poldavian 15th Sappers
B11: Blood Raven HQ
B12: Yuri Orlov Mercs QRF
B13: Ikaros Mech
B14: NAF Mech
B15: NAF Mech
B16: NAF Mech
B18: GCT Mech
Swedish & Finnish: living/working in Finland

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