Talking about the team balance at this moment is kind of dumb. If we consider how teams look last year it seems in my opinion now much better than year ago. Back then the NAF team was locked and many UPIR players requested team change so it was total mess, now as far as I know both teams are still open? So if they are it most likely means that all big teams that play together are now on the team that they are going to play in next summer.NightSinner wrote:Inevitable that this would come but;
895 UPIR <- fixed the amount for ya
762 NAF <- fixed the amount for ya
222 Civvies (approx 170 Mercs) <- fixed the amount for ya
A difference of 200 <- fixed the amount for ya. Be fun to see you balance it this time and considering one can still book tickets to UPIR and no restrictions in place.
Solid job at keeping the game balance again
What comes to merc's they totally needed to go with UPIR last year because their team was a bit out numbered like Arradin said before. Although it doesn't mean that they will go with UPIR this time again.
The biggest difference in team setups to last year so far is the fact that Finland issued camo as well as their old camo has now changed on the opposite side than Multicam's since Multicam is probably one of the most widely used uniform all over the world of airsoft so putting it in same team as camos that almost every finns are now using (M05/m91) would lead to situation that the teams would be even more unbalanced, since there is probably 300+ finns that will join to the team which have M05 camo on their side.
What comes to commanders as far as I know Wormbyte have been in lead of NAF (Multicam/MTP) team many times in the past, probably because he is coming from the country that uses MTP as their issued uniform. Although I don't know is he coming this year and if he is which side he is joining into. Also there is already one guy I've played with in the past joined to NAF side who did in my opinion great job as Mech commander back then. So don't worry about L4gi and his guys joining UPIR this year. There is more good leaders and commanders than you'll thinkNightSinner wrote: It smells of NAF running around doing their own stuff cause command can’t get their shit together which means no one will have fun.
What comes to leading troops on the field there is two kind of leaders in my opinion. Those who put the mission first and those who put the enjoyment of the game first. Have played under both leaders or commanders what ever u want to call them and I need to admit that both leaders have their pros and cons. But since I am not that much about the mission and story line guy I like to play more with leaders that aim to that everyone have fun in there. Although it doesn't mean it could not be highly organized but it should aim to that every part of the whole team will enjoy what they are doing the most of the time. Mission first tactics will need many roles that feel useless but they are all important to succeed as good as possible in given mission, al tho that's something what I don't prefer in case someone feel they are useless in their designated role.