Game off time during nights!

Topics and things concerning this game and your experience and memories.

How did you think this 6 hour game off worked out?

Very good with 6 hours! Keep it to Berget 7
126
69%
No game off during nights
36
20%
One or two hours more would be good in a 4 day game.
21
11%
 
Total votes: 183

User avatar
motorhead
Captain
Captain
Posts: 351
Joined: 22 Mar 2008, 15:25
Location: Hönefoss, Norway

Post by motorhead » 30 Jun 2008, 23:45

nbIBACuK wrote:So, if it is possible to add rule, that attack starter before 3am can be continued after game off time, but with out re-spawns - it will be better.
That's an excellent idea you should forward to Berget-crew. That way night-stalkers would get better bang for their bucks. And preferably in specially designated areas where 24h-ops-motivated people sleep.

Otherwise there will be accidents and unwanted injuries hurting the airsoft arrangers.
Motörhead, SBA, Norway
B6: NATO, Oscar COY, 3rd PLT, 3rd squad
B7: NATO S6 - smoke signal operator
B8: Pol. 3rd Mount. S6/Liaison - ditto
B9: Pol. 3rd Mount. Com dude - ditto
B10: On leave
B11: Hot Dog

User avatar
Eldoriath
Captain
Captain
Posts: 319
Joined: 29 Jan 2007, 13:06
Location: Sweden

Post by Eldoriath » 01 Jul 2008, 02:01

I think that the 6 hours base off-game time is excellent. It gives people the chance to catch some hours of garaunteed undisturbed sleep, but still allows for missions/combats outside the base at all times.

I know i can go with little sleep and then try and take some sneak naps while waiting for orders. But by doing that i miss out the social part of a game like this, a part that i greatly enjoy.

So, base baing off-game for 6 hours isn't really a big issue. It's just what it is; base being off-game for 6 hours.
B5. Russia.
OC2. Militia.
B6. NATO, Bravo coy, 3rd Plt commander
B7. Milos tigers, Sibiria coy, 3rd Plt commander
B8. Poldavian Psy-Ops, Plt commander
B9. UN, Coy commander

User avatar
Pampster
Lance Corporal
Lance Corporal
Posts: 21
Joined: 31 Oct 2007, 19:43

Post by Pampster » 01 Jul 2008, 05:56

Yes keep the 6 hrs stop.
:D

User avatar
Windi^
Captain
Captain
Posts: 380
Joined: 30 Nov 2006, 13:46
Location: Turku, Finland

Post by Windi^ » 01 Jul 2008, 08:06

This was good system. Those who wanted to sleep could do so, there was safe and quiet in the bases. Those who wanted to play and fight could do that also, only outside of bases. Good system, keep this.
B5, FFF Turku-2 Squad leader
B6, SRP Snake 1-0 Platoon leader
B7, SRP Bull 1-0 Platoon leader
B8, Civilian, 6mm merc
B9, UN, 6mm Company, 1st PLT leader
B10, Zanzia, Delta plt, Link officer
B12, Yuri Orlov Mercenaries
B14, NAF HQ Intel S2
B15, NAF HQ Intel S2
B16, UPIR HQ QRF
B17, GFM ODA3

User avatar
Kane
Corporal
Corporal
Posts: 49
Joined: 17 Aug 2007, 07:50
Location: H?rn?sand

Post by Kane » 01 Jul 2008, 08:15

A good system with 6 hours gameoff in base-areas. Maybe this could be extended to a 6 hour total gameoff, so there would be no reason to stay up. Tired airsoftplayers tend to be irresponsible and irritated.

Sleep, food and drink are the three most important things in big games like this.
Kane, Plastic Dragoons
---------------------------
B1- Crew/ russian soldier
B2- Crew/ Russian Radio Officer
B3- Crew/ Russian Spetsnaz Recon
B4- Rebel soldier
B6- Bandit
B7- Bashir City Police
B8- SRG
B9- Ivanchuk's Export & Import

User avatar
-Cougar
Corporal
Corporal
Posts: 62
Joined: 14 Apr 2008, 12:54

Post by -Cougar » 01 Jul 2008, 22:43

I would like it, if the tents in the bases do work as "off-game" area and "respawn-Area", too .
If you get hit, you go to the respawn or to your personel tent (what mostly takes always about 30min even to get there if you are out on a mission).

So nobody should be allowed to shoot from a tent, or into a tent. Every tent should have a big orange flag on the door, so that attackers could take the tent out by "throwing a grenade into it" (pulling out the orange flag of the tent). Players in the tent can sleep on...if they awake, they see their orange flag at the entrance of the tent and know: "...we got killed by a grenade!"

This way, the few hardcore-players could battle on even through the night. Some guards could do some duty on the bases. For the case of alarm, the guys who think they could fight a bit, can get out and defend the tents. I think it would work pretty good, as most players would sleep anyways (on all sides), but the others few could do some interesting missions. I believe that it would be still balanced, as mostly skilled guys would fight
>> Einheit45

Baron
Captain
Captain
Posts: 414
Joined: 15 Mar 2007, 10:29
Location: Göteborg, Sweden

Post by Baron » 03 Jul 2008, 10:45

I'm thrilled to see that before Berget 6 alot of people voted against this decision and now 71% suggest to keep it for future bergets. Which I still support cause I needed those hours of sleep ^^
B15: Platoon Commander (NAF Mech)
B14: Platoon Commander (NAF Mech)
B13: Commander (GCT Mech)
B12: Platoon Commander (UniSec Mech)
B11: Medic (GCT)
B10: Medic (PSYOPS)
B9: Medic (UN)
B8: Medic (PSYOPS) - Civilian Medic
B7: Medic (Nato)
B6: Medic (United Nations)
B5: Medic (Swedish Forces)

RRP Taksi
Berget Master Trustee
Berget Master Trustee
Posts: 438
Joined: 29 Oct 2007, 01:25
Location: Sthlm /SWE
Contact:

Post by RRP Taksi » 03 Jul 2008, 15:37

So nobody should be allowed to shoot from a tent, or into a tent.
Just to make things clear: Nobody is allowed to shoot out or into tents.
A tent and its occupants is out if the enemy makes it to the entrance.
It is also at all times forbidden to take cover inside or fire your weapon in/out of tents.
http://www.berget-events.com/b6/?p=gamerules
Mmh..

B10 PL.CO 15S,2PL
B4-5-6-7-9 PL/CC (FFF/SRP command foreign and Swed) contact.
OPCR2-3

Ukkolzi
Lance Corporal
Lance Corporal
Posts: 39
Joined: 23 Jan 2008, 22:03

Post by Ukkolzi » 04 Jul 2008, 02:42

The 6 hrs of uninterrupted sleep worked well. Although waking up in the middle of the night to respond to an enemy attack, wearing only goggles, boots and underwear, would be kinda cool (just like in the army :D ), its still better to get some proper sleep and wake up in the morning fresh and ready for battle, as the whole day is ahead of you. And as stated earlier, tired people can be a bit...grumpy, and that might lead to god knows what.

Cougar's proposition sounds pretty cool and might work well for a bit more serious milsim event, or a shorter one, but I'd still prefer the current system for the huge Berget events, as with Cougar's system in the worst case scenario you can spend something like 3 nights without proper sleep (shooting & shouting in the base right next to you, some people waking up and running out from the tents etc), and that may take it's toll afterwards.

The rule that the bases were offgame during the night was a good thing, as those who wanted some action could still fight during the night, but not in the bases. Keep this system indeed, especially if the future games are as long as this one was.

Post Reply