The game area
Area was pretty good, the size suits to the number of players and was awesome in major parts.
but :
- Camps were or tends to be on the same line
- We mainly use the north of the game area, from west to east and east to west, but the road in the deep south wasn't a big centre of attraction.
- Camps were too close one from the other one => from merc camp we were able to reach NATO and SRP camps in 15 minutes or less, a bit more for UN and civilians... that was fine for basic sunday airsoft players, but we were expecting it to be harder than that.
- Game area was not clearly defined, and changed during the game. (main road in the north)
That's the main points I remember now... perhaps other one will be added.
Cheers
BlOnDiN
Conrad Merc's
Able Four - French SF's
but :
- Camps were or tends to be on the same line
- We mainly use the north of the game area, from west to east and east to west, but the road in the deep south wasn't a big centre of attraction.
- Camps were too close one from the other one => from merc camp we were able to reach NATO and SRP camps in 15 minutes or less, a bit more for UN and civilians... that was fine for basic sunday airsoft players, but we were expecting it to be harder than that.
- Game area was not clearly defined, and changed during the game. (main road in the north)
That's the main points I remember now... perhaps other one will be added.
Cheers
BlOnDiN
Conrad Merc's
Able Four - French SF's
The area an enviroment was great. The only minuses were:
-too small
-camps too close to each other
-real civilians using the roads could create many dangerous situations
-too small
-camps too close to each other
-real civilians using the roads could create many dangerous situations
B5, FFF Turku-2 Squad leader
B6, SRP Snake 1-0 Platoon leader
B7, SRP Bull 1-0 Platoon leader
B8, Civilian, 6mm merc
B9, UN, 6mm Company, 1st PLT leader
B10, Zanzia, Delta plt, Link officer
B12, Yuri Orlov Mercenaries
B14, NAF HQ Intel S2
B15, NAF HQ Intel S2
B16, UPIR HQ QRF
B17, GFM ODA3
B6, SRP Snake 1-0 Platoon leader
B7, SRP Bull 1-0 Platoon leader
B8, Civilian, 6mm merc
B9, UN, 6mm Company, 1st PLT leader
B10, Zanzia, Delta plt, Link officer
B12, Yuri Orlov Mercenaries
B14, NAF HQ Intel S2
B15, NAF HQ Intel S2
B16, UPIR HQ QRF
B17, GFM ODA3
My opinion - thank God it wasn't bigger. Few more roads would had made it better (convoys etc.) but the terrain was challenging enough and hills sure gave extra kilometers to run. With legs this short I had my share of marching, climbing and running - and I was happy about it. More would had be too much for a girl.
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- Staff Sergeant
- Posts: 117
- Joined: 25 Oct 2007, 10:00
For me the game area was too litlle for 1000 players , but this time i really think that there are about 600/700 players and the AO it's perfect for this number.
Kadmillos aka Basetta
MSP www.milsim.it
"Next year Andy McClane should have their own, separate faction"
MSP www.milsim.it
"Next year Andy McClane should have their own, separate faction"
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- Major
- Posts: 650
- Joined: 01 Dec 2007, 15:04
- Location: Norway
- Ming the Merciless
- Private
- Posts: 19
- Joined: 03 Apr 2008, 17:07
- Location: United Kingdom
- Contact:
I'm not sure what happended with you guys but the amount of times we have to hike for 4/5 hours to get to an objective was silly. Of the 6 days we were playing we had at most one hours worth of actual encounters per day, the rest hiking. I'd say make the site smaller and get people doing what they signed up to do - airsofting not hiking.
Ming the Merciless
Defenders of the Earth Airsoft Team
General Conrads Mercenaries
Website: www.doeairsoft.com
E-mail us: info@doeairsoft.com
Defenders of the Earth Airsoft Team
General Conrads Mercenaries
Website: www.doeairsoft.com
E-mail us: info@doeairsoft.com
- devilsbreath
- Corporal
- Posts: 56
- Joined: 04 Mar 2008, 15:45
- Location: Ireland
- Ming the Merciless
- Private
- Posts: 19
- Joined: 03 Apr 2008, 17:07
- Location: United Kingdom
- Contact:
As quoted many many times by commanders and Berget admin THIS WAS NOT A MILSIM. And yes i don't mind walking 4 hours except a lot of the time we walked 4 hours to objectives that weren't there anymore.
Ming the Merciless
Defenders of the Earth Airsoft Team
General Conrads Mercenaries
Website: www.doeairsoft.com
E-mail us: info@doeairsoft.com
Defenders of the Earth Airsoft Team
General Conrads Mercenaries
Website: www.doeairsoft.com
E-mail us: info@doeairsoft.com
Ain't life rough? So did I, you see me whining? Maybe you should leave a little earlier? Or someone was faster than you? Next time I'll buy yoa a cap to drive to your destination.
.
.
B5, FFF Turku-2 Squad leader
B6, SRP Snake 1-0 Platoon leader
B7, SRP Bull 1-0 Platoon leader
B8, Civilian, 6mm merc
B9, UN, 6mm Company, 1st PLT leader
B10, Zanzia, Delta plt, Link officer
B12, Yuri Orlov Mercenaries
B14, NAF HQ Intel S2
B15, NAF HQ Intel S2
B16, UPIR HQ QRF
B17, GFM ODA3
B6, SRP Snake 1-0 Platoon leader
B7, SRP Bull 1-0 Platoon leader
B8, Civilian, 6mm merc
B9, UN, 6mm Company, 1st PLT leader
B10, Zanzia, Delta plt, Link officer
B12, Yuri Orlov Mercenaries
B14, NAF HQ Intel S2
B15, NAF HQ Intel S2
B16, UPIR HQ QRF
B17, GFM ODA3