And then we will have small 3 man teams stuck without the opportunity to get into the smaller units. The system works fine as is, everyone is responsible for their own ticket. It's not perfect, but alas.flix wrote: One should be able to book the group at once.
Remember, NAF as a full team filled up extremely quick, both Inf and Mech. Inf has currently 391 players, NAF Mech has 400. That's a lot of vehicles, assuming 5 people to a vehicle NAF is going to have in the area of 80ish vehicles (This may be a high estimate). If you want to play on UPIR Mech, add some more armor to your vehicle. It doesn't need to be a lot to be honest. Additionally, Vehicles have the problem of only being able to be on roads. Aka Ambush Central.flix wrote: UPIR mech is out for most people with the new rules = NAF mech fully booked quick as hell
And with how the storyline is set up, it sounds like UPIR will have control of the map pre-game, with NAF Trying to breach the lines to resupply/"Save" the stranded NAF INF units. Which would be really cool.
I would not count on this. And what's ironic is according to Berget Lore, UPIR is a mercenary company.flix wrote: Since it will most likely be more (in this case) merc tickets released. Then it should not be a problem.
With the current team spread, It would make sense UPIR contracts the Mercenaries to fight for them. Maybe you can join a joint UPIR-Mercenary task force to eliminate the NAF.