TANK RULES UPDATE

General information and discussion about our upcomming game in 2018.
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Berget-events
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TANK RULES UPDATE

Post by Berget-events » 08 Jun 2018, 14:17

During Berget Games you can encounter real tracked tanks and armoured vehicles. They will Always have a GM or Trustee inside and the crew can be identified by their yellow crew armband or crew west / helmet. They are OFF-GAME, do not shoot at the crew! Tanks and Armoured vehicles can only be eliminated by BAVS system.


When tanks have to go offroad, turn or reverse, one of the crew will make sure that the terrain around is clear. When encountering a tank, it is every players responsibility to keep a safe distance from the tanks. It is absolutely prohibited to climb or stand or lay in the path or vicinity of a moving tank under any circumstances regardless if you are in- or offgame, on foot or in a vehicle.


Tanks have a reinforced active armour, Anti-Tank weapons only have a 33% chance to penetrate the armor and damage the tank. If the tank is hit but no damage is dealt, the bavs will indicate a different light and no-penetration-hit audio sequence than when its damaged.

40mm grenades does little to no damage to tanks. You must use AT4 or TOW launchers.


Tanks can be equipped with a visible minesweeper in the front of the vehicle, which can instantly clear 3 lines of mines before the minesweeper is destroyed. The minesweeper can be re-equipped at home base only.

Tanks also have access to high explosive (HE) fragmentation grenades. With these grenades, the tanks can shoot against visible infantry up to 100m away. These grenades work like artillery strikes, and have an area of effect where people are injured or killed. The effect of the shots will be decided by the crew GM who determines who are hit or killed. Taking cover reduce the risk of taking damage while running or standing up increase the chance of being hit.

The tank can continue to shoot as long as they can pinpoint infantry possitions throgh the tank sight.


The GMs decision on who is hit or not is final without any discussion.
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Panzergraf
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Re: TANK RULES UPDATE

Post by Panzergraf » 09 Jun 2018, 06:24

Berget-events wrote:
08 Jun 2018, 14:17
Tanks have a reinforced active armour, Anti-Tank weapons only have a 33% chance to penetrate the armor and damage the tank. If the tank is hit but no damage is dealt, the bavs will indicate a different light and no-penetration-hit audio sequence than when its damaged.
This is a very cool update. Kudos to the BAVS McGyver-guy if he makes this work as intended :)
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Re: TANK RULES UPDATE

Post by vinni » 10 Jun 2018, 17:23

A technical question:

Given that it might take multiple shots to take down a tank (with the 33% chance and all that), are the BAVS receivers capable of registering multiple hits at once, or do they need a pause of x-seconds?
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Re: TANK RULES UPDATE

Post by Arradin » 10 Jun 2018, 18:17

vinni wrote:
10 Jun 2018, 17:23
A technical question:

Given that it might take multiple shots to take down a tank (with the 33% chance and all that), are the BAVS receivers capable of registering multiple hits at once, or do they need a pause of x-seconds?
Yes it Will register, but can only handle one audio signal at a time. If two people shoot at the same time and first one doesnt penetrate but second one does , it Will play a miss audio followed by a hit one.
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Re: TANK RULES UPDATE

Post by Crapgame » 11 Jun 2018, 10:03

not shooting the yellow jacket crews and that vehicles can only be taken out by BAVS are a given BUT if there is an 50cal operated on top of the tank (like last year) that person is one who should not wear a yellow jacket and can be shot out right? just the same as any open toped gunners on other vehicles...
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Re: TANK RULES UPDATE

Post by Arradin » 11 Jun 2018, 11:14

Crapgame wrote:
11 Jun 2018, 10:03
not shooting the yellow jacket crews and that vehicles can only be taken out by BAVS are a given BUT if there is an 50cal operated on top of the tank (like last year) that person is one who should not wear a yellow jacket and can be shot out right? just the same as any open toped gunners on other vehicles...
Yes ofcourse. The yellow jacket person Will not shoot or drive, purely used to scout terrain, do GM stuff or to use pyro
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Re: TANK RULES UPDATE

Post by Panzergraf » 11 Jun 2018, 18:59

Just to make sure, but the guys in yellow jackets will get out of the way if we're shooting at the .50 gunner, right? So they won't act as human shields.
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Re: TANK RULES UPDATE

Post by L4gi » 11 Jun 2018, 19:05

Lets hope for their sakes they do. ;)
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