Search found 78 matches

by Majk
04 Jul 2018, 15:13
Forum: Berget 16
Topic: HPA and the future
Replies: 56
Views: 17201

Re: HPA and the future

I have heard there’s a ROF limit on Berget. Is this really a thing? If not, it really should be. Having a HPA gun with 50 rps is not fun, regardless if it is on a player or a car. Its set on 30. But should be 20. This is a real problem, mounted MGs, high rpm, high trim, low control. One of The teat...
by Majk
04 Jul 2018, 00:50
Forum: Berget 16
Topic: HPA and the future
Replies: 56
Views: 17201

Re: HPA and the future

There used to be random chrono-checks ingame, I don't know why it was dropped. And I agree with most comments above, problem is not HPA but the cheating and/or disregarding attitude of some players to other's safety. Also, HPA multiplies the potential damage and thus it should be addressed accordin...
by Majk
03 Jul 2018, 10:38
Forum: Berget 16
Topic: HPA and the future
Replies: 56
Views: 17201

Re: HPA and the future

Yes VSAF rules are verry good. It is on top of my list IF we dont come up with a easier and/or better one.
by Majk
03 Jul 2018, 10:15
Forum: Berget 16
Topic: HPA and the future
Replies: 56
Views: 17201

Re: HPA and the future

Yes, our current system have flaws, especially towards HPA and joulecreep. We are considering a new system for next year. I wanted to switch this year but we felt a big change like this needs to be done long before game (pref. ticket release) and we wasnt sure it would expose new problems. The chron...
by Majk
24 May 2017, 16:23
Forum: Berget 15 - Summer 2017
Topic: HPA Tournament locking
Replies: 9
Views: 4754

Re: HPA Tournament locking

I have ordered a couple of thousand cable ties in different colours. Most of them are 3,6mm wide or less and should be suitable for locking regulators. To my knowledge we were able to lock all regulators missing a proper T-lock with cable ties last year. Unless you have a very unique regulator or so...
by Majk
09 Jul 2015, 13:34
Forum: Berget media
Topic: BERGET 13 UNOFFICIAL MOVIE
Replies: 33
Views: 13491

Re: BERGET 13 UNOFFICIAL MOVIE

All support weapons have a 15 safety distance.
Please report to me through PM asap.
by Majk
03 Jul 2013, 23:01
Forum: Berget 11
Topic: Storys regarding Rico.
Replies: 27
Views: 13117

Re: Storys regarding Rico.

The breifing in the Guerrilla HQ on Friday was pure awesomeness, had trouble hiding my smile away. I don't unterstand how you can do stuff like that with so little preparation! Too sad I didnt have my camera prepared.
by Majk
18 Jan 2011, 18:13
Forum: Veterans corner
Topic: Civilian cars in base.
Replies: 21
Views: 13830

I think he means that Ingame players cannot take a hitch with an Offgame(shot out) vehicle. That would be cheating since other players see the vehicle as Offgame/Dead and then counts that anyone riding in it would be the same.(ingame players in offgame vehicle = Ghost transport) am i right? Spot on.
by Majk
16 Jan 2011, 22:39
Forum: Veterans corner
Topic: Civilian cars in base.
Replies: 21
Views: 13830

Remember a ingame car that's been taken out needs to respawn for repair and must have visible "dead rags". It cant do anything but drive directly to home base. It can never act as "Ghost transport".
by Majk
09 Jul 2009, 15:58
Forum: Berget 7
Topic: Action vs LARP?
Replies: 20
Views: 19576

Yeah, I knew right after I posted that it wasn't accurate to say that milsim cannot include LARP, but I let it stay cause it simplifies a bit and people had already started voting.. About Milsim, Berget-Events arrange a milsim every autumn called Crossroads. It's usally a smaller game with less budg...
by Majk
09 Jul 2009, 00:19
Forum: Berget 7
Topic: Action vs LARP?
Replies: 20
Views: 19576

UPDATED: Translations of how I think about milsim, action & LARP. Clarification: I have a hard time to see Berget-games diverge from being a international airsoft event and turn to a military exercise or a Lajv (LARP event). This poll and discussion is to examine if our participators want more from ...
by Majk
08 Jul 2009, 23:56
Forum: Berget 7
Topic: Action vs LARP?
Replies: 20
Views: 19576

motörhead wrote: Hmm. In reality a civilian LARP element like Bashir contributes to making Berget more advanced and multi-level as a game concept. However, this year also proved that faction rules and their ingame mandates affect player satisfaction. The average airsofter may or may not have some m...
by Majk
08 Jul 2009, 23:31
Forum: Berget 7
Topic: Action vs LARP?
Replies: 20
Views: 19576

Action vs LARP?

Ideally I want more of both and them to interact better. Is this possible? Do you want more or less of either? What is your description of milsim? What is your descripion of LARP? My views: Milsim - Less roleplaying, less action and more towards re-creation of real military behaviour and execution. ...
by Majk
08 Jul 2009, 23:24
Forum: Berget 7
Topic: three things to consider for the Berget Crew.
Replies: 168
Views: 86788

Please stay on topic to make our evaluation easier.

I'll create an new topic: "Action vs LARP"
by Majk
07 Jul 2009, 23:16
Forum: Berget 7
Topic: three things to consider for the Berget Crew.
Replies: 168
Views: 86788

If i'm no mistaken NATO was not allowed in bashir city for most of the game (except MPs) and thus didn't have a chance to experience it. No fraction was allowed to enter BC armed without weapons permit. Did yo try to enter BC unarmed or with weapons held high? -> http://www.berget-events.com/forum/...