Feedback: * Strategicpoints *
- Berget-events
- Berget Crew & Site Admin
- Posts: 1981
- Joined: 30 Jan 2006, 21:22
- Location: Sweden
- Contact:
Feedback: * Strategicpoints *
How do you think they worked? What can be improved?
Berget-events
Please send general questions to:
info@berget-events.com
Please send payment questions to:
payment@berget-events.com
Please send general questions to:
info@berget-events.com
Please send payment questions to:
payment@berget-events.com
More of them and also make them have some kind of value ingame. So that fractions don´t just attack them and go home, make them generate something which makes them vital to control for the game. That way they will have a more significant role in the game and make them more of "Hotspots" for fighting.
B7: NATO; Bravo 2&3 Soldier
The strategic points were very good. However, the placement of The Bunker and Milo's camp was very discouraging. The Bunker overlooked and controlled the only vehicular road into Milo's camp. We were only a force of less than 120, so when a company + from NATO took control of that choke point, we had a very difficult time getting it back. Several times we had to wait for other factions to join the fight just to have a chance.
Just a suggestion to the BE crew is to evaluate the placement of different HQ/camps in the future. We loved our camp because it was very defendable, but we were very restricted in our movement when we became locked in by the Bunker.
Just a suggestion to the BE crew is to evaluate the placement of different HQ/camps in the future. We loved our camp because it was very defendable, but we were very restricted in our movement when we became locked in by the Bunker.
Robert "Robman" Manore
Berget 7 - Milo's Tigers, Spec Ops
Berget 8 - Poldavian 15th PSYOPS, Intel Officer
Berget 9 - Town Elder, Townspeople of Janco
Berget 10 - Commander, NAF 9th Recon & Sniper
Berget 7 - Milo's Tigers, Spec Ops
Berget 8 - Poldavian 15th PSYOPS, Intel Officer
Berget 9 - Town Elder, Townspeople of Janco
Berget 10 - Commander, NAF 9th Recon & Sniper
actualy, i haven't noticed any ingame strateigic points, how exactly did they work?
B6: NATO
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: GFM HQ
BXVIII: GFM HQ
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: GFM HQ
BXVIII: GFM HQ
There were 3 strategic points spread throughout the gaming area. These strategic points had a respawn zone within 50 meters of that strategic point. Whichever team controlled that strategic point would hang their team color on a visible post. If your team controlled that strategic point, your team could use that respawn.vinni wrote:actualy, i haven't noticed any ingame strateigic points, how exactly did they work?
For example, the Bunker located in Grid O-09 and Miner's Hut located in Grid J-10 were strategic points. I never came across the third strategic point, but maybe someone else could give it's location.
Robert "Robman" Manore
Berget 7 - Milo's Tigers, Spec Ops
Berget 8 - Poldavian 15th PSYOPS, Intel Officer
Berget 9 - Town Elder, Townspeople of Janco
Berget 10 - Commander, NAF 9th Recon & Sniper
Berget 7 - Milo's Tigers, Spec Ops
Berget 8 - Poldavian 15th PSYOPS, Intel Officer
Berget 9 - Town Elder, Townspeople of Janco
Berget 10 - Commander, NAF 9th Recon & Sniper
Did anyone besides me notice that Bashir City and Travlers lodge was marked in the wrong locations in the official info?
Bashir is in northwestern corner of K08 and Travlers Lodge is on the line of I07 / I08.
Really good that Kris and Morgan was in command on Nato, and think more about not overwhelming the other teams, since I probably would have had two platoons permanently in Travlers Lodge to keep it and the respawn out of enemy hands, and to use one platoon there as forward QRF. Now it was more interesting and better.
When ever TL fell to enemy hands it really didnt stay that way for long once the information got to Nato HQ, and a force was sent out to take it back.
Bashir is in northwestern corner of K08 and Travlers Lodge is on the line of I07 / I08.
Really good that Kris and Morgan was in command on Nato, and think more about not overwhelming the other teams, since I probably would have had two platoons permanently in Travlers Lodge to keep it and the respawn out of enemy hands, and to use one platoon there as forward QRF. Now it was more interesting and better.
When ever TL fell to enemy hands it really didnt stay that way for long once the information got to Nato HQ, and a force was sent out to take it back.
This space intentionally left blank
The strategic points worked great, and were essential since players could only be bandaged once.
The bunker was a hard point to hold- we (NATO) spent alot of efforts (and lives) to take it, only to lose it again at first dawn.
Eventually the command "smarted up" and started advancing along the control points-
from NATO base to "travellers lodge", to bashir city and onwards,
instead of just sending men to die on the other side of the map with no respawn available.
The bunker was a hard point to hold- we (NATO) spent alot of efforts (and lives) to take it, only to lose it again at first dawn.
Eventually the command "smarted up" and started advancing along the control points-
from NATO base to "travellers lodge", to bashir city and onwards,
instead of just sending men to die on the other side of the map with no respawn available.
- Triek-Meister
- Private
- Posts: 16
- Joined: 13 Nov 2008, 21:50
- Location: The Netherlands