It's past 03:30 and I feel like ranting.
Lex wrote:+1 to "less roleplay - more fight". It's airsoft, roleplay games - other floor.
ps: ops, sorry.
(and to Tystnad as well)
an airsoft game.
Airsoft can be many things, but if it is a game and involves airsoft replicas, it is an airsoft game. No matter if it is speedball in red jerseys and inflatable bunkers or if it is pure milsim or how many LARP (or Laiv) elements you put into it; if it involves airsoft replicas actually firing BB's to take out opponents, it is an airsoft game. That's not an opinion, that is a fact.
of airsoft game Berget wants to be, that is the question.
I had a decently long and very good conversation with Motörhead on MSN earlier tonight, and as we se it, Berget has two possible directions to go for next year. None of them are "wrong", but will appeal to different types of players.
1: They can go for the "worlds biggest airsoft game" jippo. 2000 players, and basically how it's been the last few years but dropping the larp and milsim-heavy parts. Maybe simplify things into two sides and relaxing the uniform requirements for both to get them evenly sized. Has the potential to be pretty action heavy, I think.
I would maybe attend this game myself, but not for the game experience. For me, it would be more like an airsoft festival.
2: Make it a Milsim game. Max 1000 players. No "Berget is an airsoft game with milsim elements" stuff. Just say it's a milsim game. Inform players beforehand that NATO players will get very milsim-heavy missions and might not get that much pure action, while whoever the other sides will be will get slightly more action and a looser command structure. More guerilla-like.
from players on the NATO side that they act like NATO troops. Yes, this would mean fewer attendants, but maybe more serious?
On the other hand, demand from the other sides that they follow the uniform requirements. No NATO uniforms. I saw a lot of flecktarn with the reds this year as well as last year. Also some Norwegians.
Not that this ruined my experience or anything, but with stricter uniform requirements we might not need the coloured armbands. Making a guerilla kit is cheap and easy, so "it's all I had" is no excuse. If you can afford going al the way to Berget, you can afford a cheap guerilla kit, just mix in some of what you have.
Also, no game-off at nights. Coy and bn commanders would see to it that their men get enough sleep.
Give the Bn staff more freedom to come up with its own missions as they see fit and that the situation dictate. Maybe have the crew come in and act the part of superiors (brigade or something) if they want specific tasks done. Make stuff happen in-game!
Personally, the second option would be what I
personally would go for, but then all are not me, and I'm not a BE crew member.
Milsim and LARP elements often go hand-in-hand. Nowadays, most military operations take place in urban areas which have civilians in them.
So to "sim the mil" you might need some level of LARP.
Unless you're going for a "NATO invades X-country: woodland warfare ensues" scenario, but if so, tone down the number of different sides. Stick to NATO and Liburanian Armed Forces or whatever.