The arms deal we made with the gun broker was for 250 000 B$ I think. It included an AT weapon, a mortar, 8 AT mines and 3 ammo crates.grasulas wrote:Can i have an idea how much money SRP did had available during the game time, how much was use on artillery, transport, bribes etc... i`m sorry to say but this is still a mister for me how much it cost and how fast you can have an artillery strike after you requested, same for mortier.
All so you said you sent a squad to eliminate an Armour vehicle with AT missile or satchel charge, the berget rules say you can take out a tank in our case mechanized rocket launcher, with the AT missile, another tank gun or Sticky bombs (i never see them probable old remaining rules from other BERGET games), so it was allowed to take out an armored vehicle with the satchel charge?
I know for example that a satchel charge can be use to blow up a road and block the traffic of any vehicle for 4h or something like that and i know this because i saw it in the field, something like this never exist in the BERGET RULES ....
We had plenty of artillery points and the mortar so basically we didn't pay anything for those strikes after we had purchased the mortar.
jdoe from FOX was the FO on the attack to Miners hut on the 2nd day, I don't know how much indirect fire he called in.
I worked as the FO on the merc + Milo attack on our base on the 3rd day and I think I used 8 strikes all together.
The last day in bashir I think I called in 4 strikes of artillery, landing on NATO FOX
When a battle broke loose you wanted the artillery right there and then, but usually there was no GM around when you first needed them. After 30 - 60 minutes you usually had a GM to get those strikes where you wanted them and after that it usually only took some 2-10 minutes to call in the next strike. All in all I think the artillery system worked well, although in the biggest battles you would have wanted the GMs there sooner. But as in real warfare, nothing really goes as you want it to
As for the satchel charge, it was a prop from BE to the SRP. It looked like 4 TNTs that were taped together and hooked up with a timer. For the effect we were provided with fireworks (same as the GM's used to prop artillery). The satchel and the fireworks were to be placed next to the tank thus destroying it. Our recon platoon decided to execute with the AT launcher so the GMs took and used the fireworks to other means.