CQB site

Feel free to talk about things regarding airsoft.
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NIN
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CQB site

Post by NIN » 09 Apr 2012, 20:19

We have built a couple of new houses and tested them yesterday. It was awesome making the village tighter cutting off angles between houses making the church less effective.

Airsoft is very fun.
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Post by Losolos » 09 Apr 2012, 20:36

it will be fun when only class 1 guns allowed in town .. !

i broke my watch and get some bloody wounds inside janco ..
:x
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Tiger_1
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Post by Tiger_1 » 09 Apr 2012, 21:41

agree ;)
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NIN
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Post by NIN » 10 Apr 2012, 09:08

I would rather encourage people to use faceprotection when fighting inside Janco, that and gloves since getting hit on the hand in the cold is a motherfucker.

Even if the weapon is class one it hurts like hell when your shot up close. I would also like to add had there not been pain involved in airsoft it would not be such a thrill going inte close combat, just make sure your well protected.
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Post by Losolos » 10 Apr 2012, 10:06

sorry .. thats not a good advise :evil:

we have weapons with class 1,2,3 and 4 inside janco
that means energy from 1 to 2 Joule.


for me class 1 is ok and you can keep the safety distance ..
but with all other class guns it is very dangerous !
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Post by Crapgame » 10 Apr 2012, 10:10

I also vote for class 1 !!

I've seen eye protection broken by Class 1 rifles so having any more powerful inside janco would be mad.
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Post by Hell_Viking » 10 Apr 2012, 11:04

Crapgame wrote:I also vote for class 1 !!

I've seen eye protection broken by Class 1 rifles so having any more powerful inside janco would be mad.
+1
It's a game with 6mm, not 9mm. If pain is part of the thrill for some I suggest some special nightclubs that will give you just that. BDSM I think is a keyword.

on a serious note. clas 1 is more than enough for CQB. For good cognaq sake just draw a sidearm and the problem is solved.
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Post by Windi^ » 10 Apr 2012, 11:06

Also agree with class 1 limitation inside Janco.

Finally a good place and reason for players to use their sidearms. And the movement in tight areas is much more easier with pistol or other small weapon.
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Post by Dimori » 10 Apr 2012, 11:58

I'm also with class 1 rule. :wink:

E: Will there be any CQB inside the buildings or will it only be outside?
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Post by EagleDriver » 10 Apr 2012, 17:43

Fortunately (or unfortunately) we have higher limits for FPS here. At Fort Drum, for example, the limit is 400 FPS with a .25g BB. That converts to 1.85 Joules. I have been hit in the face at close range with a BB at that energy and was rewarded with a bloody face. It is limited to semi-automatic fire within the MOUT (CQB) area but the energy is still the same. So now I bring along a mesh lower face mask and wear that for CQB games. The lightweight Chinese mesh masks work fine and even though they can be dented by a strong gun at close range, I would rather buy another $15 USD mask than get shot in the face again.

Rules differ here by location. In California, some sites require pistols only within CQB areas (you switch from rifle to pistol when you get into the area, for example). Others such as OP Lion Claws games just use the same FPS and limit it to semi-auto only. Still others limit CQB to 1 Joule or less.

In the cases where the FPS is above 1 Joule, it is normally pointed out that skin can break, teeth can break (and I have seen that happen), and it can be painful. But if you go into a game knowing that the limit is over 1 Joule, you have to keep in mind that you will likely be sticking your head out from under or around cover. So expect your head/face to be shot at and if you do not wear some sort of facial protection (other than your glasses/goggles) do not expect sympathy from others.
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Post by Kayco » 10 Apr 2012, 18:07

So it's would be better to declare the CQB-Area exclusively for pistols (class 1) and semifire only. BE could close the area with warning tapes and markers "CQB Area". No one can fight with a Rifle and with automatic fire in this "closed area".
This is simple for rule set up and will bring new challenges for the game.
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Post by jdoe » 10 Apr 2012, 21:02

If no rule is set, I will take out my pistol in Janco if needed, and switch to rifle if someone decides NOT to give me the same courtesy.

Pain is part of the game, but if you inflict unnecessary pain to others on purpose (when you can choose to do less so) I guarantee I will return the favor. If not for any other purpose, but to educate.

EDIT: I still remember the fun-soft Janco bloodbath few years back, when someone shot blind with full auto AEG from window to the inside of the Bar. At that point, I put my pistol back to holster and switched my M120 AEG to full auto.
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Post by Kayco » 10 Apr 2012, 21:07

jdoe wrote:If no rule is set, I will take out my pistol in Janco if needed, and switch to rifle if someone decides NOT to give me the same courtesy.

Pain is part of the game, but if you inflict unnecessary pain to others on purpose (when you can choose to do less so) I guarantee I will return the favor. If not for any other purpose, but to educate.
Sounds like a fair competition. Agree!
Hope there will be more sportsmens... 8)
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Post by sykk » 10 Apr 2012, 21:16

Well as nice as this idea is to make a CQB area (Thanks for the work you put into this Berget-Crew), i don't think this is going to work very well:

1. Not everyone is going wear proper face protection, so there will be teeth shot out and ears pierced.

2. The safety distances are for woodland play.

3.There is no "bang" rule and most people will not know what this is or how to use this rule correctly.

4. No "Blind firing". This is the most common safety rule found on cqb-fields all over the world. Where is that rule found ?

5. Limiting to class 1 is a negative. why? how are you going to defend the town against attackers from outside Buildings with only a class 1 weapon? And making a rule that allows people to change weapons or so - come on people this is airsoft. You know it's not going to work.

All i know from my experience concerning cqb with a large number of players: It's a total mess!
We have had our own cqb-field for over 10 years now, and every year in the summer it's the same story all over again: cqb-unexperienced woodland players don't know how to behave in a cqb concerning safety issues.

So all i can do now is have a full-face mask packed in my backpack.

... along with my impact-grenades.
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Post by Brujo » 10 Apr 2012, 21:17

By dropping to their level, you are no better than the immatures you are describing so overwhelmingly...

Besides, CQB with a pistol is so much more fun and the kills far more rewarding.

I too wish that BE would limit the CQB option to class 1 only.
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