The MGL areas

Feedback and debriefings from Berget 10

If you where part of a MGL mission, how did you think it worked?

Good, keep this for next Berget.
9
11%
It did not work dont keep this.
31
37%
With some improvements, keep it.
43
52%
 
Total votes: 83

Overdose
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Post by Overdose » 12 Jul 2012, 01:53

sidewinderxxl wrote:
DutchWolf wrote:At one point we were told to prep for MGL mission in 10minutes, then it got cancelled 5 min later. I gotta say this gave it a bit of a milsim feel, being told by your CO to prep for a last minute mission then being told to stand down / false alarm.

However, upon reading the other experience I can only say this:

Scrap the MGL missions for now, and only when EVERYTHING else is f#*king PERFECT inctroduce them again in smaller scale (SOF, squad or max. platoon).

But really, get all the other stuff in order first THEN improve fundamentals further THEN add extra stuff.
i can see the logic in this, why cant BE crew ?
If BE took all the great ideas from this forum we'd have the perfect milsim, unfortunatly this is easier on paper then in practice...
B9 - NAF - 6th Airborne

a heart of gold but it lost his pride

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sidewinderxxl
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Post by sidewinderxxl » 12 Jul 2012, 17:27

this isnt about everything, its the fact that way to many players were stowed away in busses, doing missions that should have been executed with less amount of ppl, i stand by the other guys statement, Berget should focus on the other small stuff first, instead of adding som half-assed attempt on doing something that seems really awesome, but then turns out to be dissapointing.

just my 2 cents
B10 : Poldavian 15th Sappers

B11: SIDU

B12: PMC Operator - Team Leader of sorts

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Tiger_1
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Post by Tiger_1 » 12 Jul 2012, 18:02

The nr of players to go was given by berget. We did not even fill the nr berget requested for the first MGL. So I dont think the problem was with to many going... The MGL missions need to be more balanced, and yes, I think making them smaller and perhaps more of them is the solution. Having just small unit missions, and allowing only 10% of the players to go will not help either.
"go to your God like a soldier!"

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Pete
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Post by Pete » 13 Jul 2012, 09:40

I would concentrate crew efforts into the main game and get the basics of the game running smoothly. There were many things that did not work this year: malfunctioning equipment (BAVS), too few missions (at least for the Zansian troops), and "deserted" game area at times, because of the MGLs.

Back to basics, I say! When the main event runs smoothly, then add new stuff.
B7 - SRP Fox (Kettu) 1-0, platoon leader
B8 - Poldavian 1.Inf Batt, 1.Coy CO
B9 - Sales & Personnel Manager - Firm, Janco office; Zansian Black Ops, "Z-02"
B10 - 2.Coy CO / Zansian "Black Guard"
B13 - Cerberus Recon
B15 - FinBat HQ Security, acting CO
B16 - Firm PPO

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Sgt._Shaw
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Post by Sgt._Shaw » 13 Jul 2012, 14:55

+1 Pete.
Berget 10: NAF 2nd Mech- Scout/Bv 206-Crew (Odin coy)
Berget 11: GCT Mechanized, Direwolf 1 - RATELO (D-1-2)
Berget 12: PMC Mechanized, Lockpick, Bv-206 RATELO and 2IC
Berget 13: GCT Mechanized, Lockpick-Coy: 2IC and RATELO
Berget 15: UPIR Heavy Mechanized, PBV Mech-Inf, AT and 2IC

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jdoe
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Post by jdoe » 13 Jul 2012, 18:09

This is probably the overall concensus on the topic.

Good idea, but get the basics to work properly before implementing the MGLs again. And downsize them.
B16 - The Firm / Gun for hire
B15 - CPT/HQ/FinBat
B10 - 1st Coy CO / Zansian "Black Guard" Btn XO
B8 - I/1.Coy/1st Pold.Inf, Platoon Ldr (Fox 1-0)
B7 - SRP Fox Platoon 2IC/Arty FO
B5 - FFF Oulu Platoon Ldr

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