Tiger_1 wrote:you actualy serioulsy need an order from berget to understand that anything you can do in a offgame base during offgame hours has NO value? If you sneak in to my HQ tent when everyone is asleep (no, I dont guard it during night as it is OFF GAME!), and you find information, I would put that at the same level as not taking hits. And if I caught you going through private stuff in a tent after game off I would personaly also call the police, as I would assume the only reason you have to be there is to steal.
I would like someone from Berget and someone from NAF command to explain to me what the H%¤# they are playing around with ordering people into a camp that is OFFGAME to do missions.
That sounds entirely sensible - if the rules are clear. And regarding the private stuff; sensible also when the rules are not clear.
However in both B9 and B10 I have specifically received information that bases are off game only from the action of attacking them - and everything else can be done in there during the night. In B9 I specifically received instructions that vehicles can be sabotaged in enemy bases during the off-game (off-attack) hours. I have not heard this being changed or altered. So perhaps it's just a question of different people giving different information when asked about it? The normal unclear misinformation SNAFU?
Another example of misinformation that caused a bit of wasted effort on the NAF side: when asked we were specifically told that no faction can respawn at the Safe Zone at all. The reason for this was also given as twofold: 1) the Safe Zone is an offgame area and respawning is an in-game action, so nobody can respawn there because it would violate this basic rule of having an in-game action in an off-game area. And 2) the Safe Zone can neither be captured nor destroyed by anybody so there can be no respawn there.
In the final battle I had a recon unit out in the field scanning every possible location for a Poldavian field hospital - because obviously Poldavians were respawning somewhere nearby. And our specific instructions excluded the Safe Zone.. so you can imagine our surprise and the feeling of wasted effort when it turned out that Poldavians were indeed respawning at the safe zone - which goes completely against what we were told. Our team had capped Sand Pit, Crossroads and Angel Peak = all blue, specifically because we wanted to strategically cause you to respawn either at a field hospital or at your own base (far away).. and all of that turned out to be a wasted effort due this piece of misinformation..
But it's not that serious. Something like that just happens at Berget and often these things remain at misinformation level even if you reconfirm them from another GM - they just en up confirming the misinformation =) Hard to prevent. Would require much more specific rules with clear example cases written open into the rules to avoid this.
In civil life I am a business man. Most recently I was a chief operating officer of a NASDAQ-OMX listed corporation. And in business I have grown used to the kind of practice followed by many competent lawyers to write contracts and other documents to be very clear. They for example use sentences like "for the avoidance of doubt" and then 2-3 examples follow. Everything with a mathematical formula in contracts is often followed by 2-3 example calculations (different scenarios). Every clause that can be misunderstood is also often followed by 2-3 examples "for the avoidance of doubt". This is a good practice that makes business contracts very clear with real concrete examples in there to help. This same practice could easily be used in BE rules, its just up to the diligence and effort of BE to write them there for things to remain more clear and focused.
Some of the specific cases that would require this kind of examples written in the rules or more clarification could be:
- Vehicle rules in general (many aspects of them)
- Safe Zone respawning
- Off-game hours for bases: entirely off, or off for attacking purposes only?
- specific list of objects of in-game purpose: like the Zanzian "poisoning the water suppy" mission from B9 illustrates.
- rules for taking a hit with no medic around; can the player hit just decide to die instantly (and not bleed out for 10 minutes) thus avoiding possible capture and search by the enemy? is this allowed or not?
- At B10 I saw several Poldavians moving a wounded comrade by holding hands and RUNNING full speed, while I also saw several Zanzians picking up a wounded comdare and carrying him (sometimes all up in the air) with very slow speed. Which one specifically is the correct way to go? examples on this please! Is walking allowed? Crawling?
- Friedly knife kills: if a friendly unit gets totally overrun and they have a high-ranking officer with them with lots of ingame stuff like maps and brief information on notebooks etc. Can the last remaining friendlies knife kill the officer thus making him die and go for respawn immediately, and thus avoiding capture by the enemy? Is this allowed or not? Can you knifekill yourself? Or just decide to die there on the spot?
etc.. there's probably a ton of other stuff that would need examples and clarification as well. That's just the start of it.