Berget-events wrote:Thanks for the feedback, more ideas and suggestions are welcome!!!
One thing for sure is that is coming in the new version is the BAVS receiver "KIA" sound / blink. After a Vehicle has 0 HP and are killed. The BAVS receiver will do a special sound every 15 seconds like "bib, bib, bib" and then flash the red LED lights in a certain pulse.
This will make sure opposing forces will know that a vehicle is out.
There will also be a way to see if the Bavs is turned on or disconnected from the outside of the car.
Lovely news, especially the last part about being able to see if the reciever is turned on or off from outside the car.
It's nice to see that BAVS is in current development with efforts to improve it.
I've read up on games like border wars and how they do it, where they basically have gamemasters running around in firefights telling which vehicles have been taken out and such rather than relying on a bavs/simfire-system.
But I gotta say that i prefer the more simulationist approach with bavs. Gamemasters are needed of course, but having too many of them running around in a big firefight tend to lower the immersion of the moment for me (I prefer my gamemasters working in the shadows unseen and stealthy
). With bavs the players themselves can sort out which vehicles are hit, which is way better in my opinion when the system works as intended. So it's truly a joy to see that it's being developed further!
(I know that i'm a very "to the point" an less than diplomatic critic in regards to things I think are bad/needs to be improved in the game. That's why I think it's important to highlight the aspects and features that I think are great about it as well, because I don' t want to be a chronic whiner)