To Frasse

Feedback and debriefings from Berget 12
User avatar
Tomten
Lance Corporal
Lance Corporal
Posts: 28
Joined: 07 Oct 2013, 16:24
Location: Gothenburg
Contact:

To Frasse

Post by Tomten » 30 Jun 2014, 17:48

You darn near made me shit my pants on friday afternoon!

I had jsut ordered a mortartstrike 200m north of my position when you decided to stop and take a piss on your quad right next to us! Learn to have some decency towards the players man :P

"When I whip it out people run for cover" - Frasse
B12 - PMC Infantry - PlatCo
B13 - GCT S-Para

This mortar is the greatest invention since christmas! - Tomten

User avatar
Beverjuice
Private
Private
Posts: 13
Joined: 31 Oct 2010, 23:17
Location: Norway

Re: To Frasse

Post by Beverjuice » 30 Jun 2014, 18:38

Hehe.. was that by the crossing to the oil fields?
Mathias

B9: Pol 1st Mech Bat
B10: 5th INF
B11: Raven Guerilla
B12: Black Ops Gardening work..

User avatar
nanLo
Newbee
Newbee
Posts: 3
Joined: 13 May 2014, 16:41

Re: To Frasse

Post by nanLo » 30 Jun 2014, 20:01

It was yes ^^
Berget 11 - Sidu infantry
Berget 12 - Unisec. S-L Hatchet 1-1



FUBAR

Tasgeir
Corporal
Corporal
Posts: 49
Joined: 12 Jan 2010, 17:20

Re: To Frasse

Post by Tasgeir » 30 Jun 2014, 20:53

If "Frasse" is the one that does most of the fireworks, he should also think of the time he uses from coming in to positions until he sets of his ordnance.
On Wednesday he rolled in to a T intercession up north by the Orlov base, people of course scattered thinking of artillery strike, I was in a position where I could observe him doing his thing. He first stopped and talk to some players for a bit, then rumbled around his ammo crate like he was looking for something to give the players he was talking to before he got of to light it up. It took around 2 min from he rolled in to the strike hit, this is to long a time for such an important aspect of the game in my mind.

User avatar
Sgt._Shaw
2nd Lieutenant
2nd Lieutenant
Posts: 177
Joined: 11 Feb 2012, 13:32
Location: Germany
Contact:

Re: To Frasse

Post by Sgt._Shaw » 01 Jul 2014, 01:25

Tasgeir wrote: It took around 2 min from he rolled in to the strike hit, this is to long a time for such an important aspect of the game in my mind.
Yes and no. Yes it is quite a long time, but just think of fast arty at berget... you would blow up infantry like hell... when it takes some time there is the chance that the position of the target/s has changed when the fireworks go off.
I for one called in some strikes myself and most of the time those rounds came about precisely the time BE told HQ it would come.
AND to Tomten, i was in HQ, operating the radio when you called for that strike. Your message made us lough like hell ^^ "...stopped by our position, but was just taking a piss. He scared the crap out of us." :D

One strike we ordered on the Southern Border Crossing (lerando side) was awesome to watch. The ATV passed by the 1st raven car, then the 2nd, the 3rd, 4th and stopped after the fifth car like he just wanted to watch what is happening at the border. And then shit hit the fan for those ravens! Five cars blew up and i don't know how much inf it took out. 8) :P :D
Berget 10: NAF 2nd Mech- Scout/Bv 206-Crew (Odin coy)
Berget 11: GCT Mechanized, Direwolf 1 - RATELO (D-1-2)
Berget 12: PMC Mechanized, Lockpick, Bv-206 RATELO and 2IC
Berget 13: GCT Mechanized, Lockpick-Coy: 2IC and RATELO
Berget 15: UPIR Heavy Mechanized, PBV Mech-Inf, AT and 2IC

User avatar
wormbyte
Major
Major
Posts: 566
Joined: 05 May 2008, 18:21
Location: In a bush watching you...

Re: To Frasse

Post by wormbyte » 01 Jul 2014, 07:37

I completely disagree.

Having carried out that role at countless UK events, I strongly believe that when you arrive on the scene with the pyrotechnics (fireworks) then you need to be deploying them straight away.

There is realism in waiting for the guy to arrive, this simulates the registering of the artillery and the flight of the shells.

But having the enemy see the guy arrive and then spend several minutes doing things other than setting off big bangs, is giving the enemy a very good early warning system, and consequently they run. That is not realistic.
B6 - Platoon Commander (India 1st Platoon) - NATO
B7 - Company Commander (India Coy) - NATO
B10 - 3rd Rangers Commander
B12 - GCT Ranger Commander
B13 - GCT Para Inf - Company Commander
B14 - Commanding Officer of the Nordic Alliance Force

User avatar
Genocide
Sergeant
Sergeant
Posts: 91
Joined: 28 Feb 2010, 22:41
Location: Boden, Sweden

Re: To Frasse

Post by Genocide » 01 Jul 2014, 08:35

+1 Wormbyte.

Faster deployment of artie please!
B8 NAF 5th Infantry
B9 NAF 1st Mech
B10 Company CO NAF 2nd Mech
B11 Company CO Ravens guerilla mech
B12 Battalion CO Ravens guerilla mech
B13 Battalion CO Ikaros Mech

User avatar
Tomten
Lance Corporal
Lance Corporal
Posts: 28
Joined: 07 Oct 2013, 16:24
Location: Gothenburg
Contact:

Re: To Frasse

Post by Tomten » 01 Jul 2014, 12:20

To Shaw, Yeah, it did really make us shit our pants :cry:

To Wormbyte, I completely agree with you, especially when the artillery is our only advantage as Blufor against a numerically superior foe. Although most times the artie did strike instantly and kill a lot of ravens/orlovs, so on the whole I am satisfied.
B12 - PMC Infantry - PlatCo
B13 - GCT S-Para

This mortar is the greatest invention since christmas! - Tomten

User avatar
Crapgame
Berget Trustee
Berget Trustee
Posts: 560
Joined: 10 Jan 2008, 17:40
Location: Vaasa, Finland

Re: To Frasse

Post by Crapgame » 03 Jul 2014, 21:42

@ Tasgeir and the rest

that specific moment must actually have been not an pre-ordered art strike. it was my team member taksi that "ordered" a suicide arty strike just for the fun of it and Frasse "went along" with it. :D
B5: Allied
B6: Nato
B7: Nato HQ
B8: Poldavian 3rd QRF
B9: Poldavian 5th
B10: Poldavian 15th Sappers
B11: Blood Raven HQ
B12: Yuri Orlov Mercs QRF
B13: Ikaros Mech
B14: NAF Mech
B15: NAF Mech
B16: NAF Mech
B18: GCT Mech
Swedish & Finnish: living/working in Finland

Tasgeir
Corporal
Corporal
Posts: 49
Joined: 12 Jan 2010, 17:20

Re: To Frasse

Post by Tasgeir » 03 Jul 2014, 22:20

Well that is just the dumbest ting I have read so far.

User avatar
Tiger_1
Berget Trustee
Berget Trustee
Posts: 907
Joined: 26 Nov 2007, 13:14
Location: Norway

Re: To Frasse

Post by Tiger_1 » 04 Jul 2014, 13:44

And me.....So that is how we ended up dead from arty. Never figured that out.
"go to your God like a soldier!"

User avatar
wormbyte
Major
Major
Posts: 566
Joined: 05 May 2008, 18:21
Location: In a bush watching you...

Re: To Frasse

Post by wormbyte » 04 Jul 2014, 17:44

I used to have a rule in my games where if I arrived on the on scene with pyrotechnics and players started to run then I used to call them out as dead straight away.

I have never been in an artillery barrage (thank christ) but I know that your probability of survival of increased if you go prone. If you start running with shells coming down and shell fragments flying everywhere, then you tend to have a rather larger chance of being cut to threads.
B6 - Platoon Commander (India 1st Platoon) - NATO
B7 - Company Commander (India Coy) - NATO
B10 - 3rd Rangers Commander
B12 - GCT Ranger Commander
B13 - GCT Para Inf - Company Commander
B14 - Commanding Officer of the Nordic Alliance Force

User avatar
Frasse
Berget Crew
Berget Crew
Posts: 151
Joined: 20 Dec 2006, 21:24
Location: Sweden, Härnösand

Re: To Frasse

Post by Frasse » 04 Jul 2014, 19:58

Hi guys.

When I arrive at a scene and people start running as soon as they hear the quad, they cheat. I am offgame and players are not supposed to react at all. That is why I try to be a little sneaky from time to time. Realistic....unfortunately not, but players behaviour calls for it. (btw I have seen several military videos of real UAV? attacks and people in those clips are NOT preparing for the impact...)

Also, I am not a cheetah. If I were to call out all those (sometimes up to 100 ppl) who run at first sight, I need superhuman speed to catch up to all of them.

Nevertheless, when people start falling back because they hear the quad, half off the mission is accomplished. The enemy forces is pushed back/down and the one ordering the airstrike/mortar/artillery/UAV-attack have the opportunity to mover forward and advance.

Last, when I run through the forest taking people out, some players just looks at me and wonders what I am doing. (in some language I cant understand) I have to inform them several times that I am a Game Master and that they need to take a hit and pull out their death-rag. And some of them, I'm sure, just tucks it back in when I'm gone. So realism of airstrike execution-timing isn't my MAIN priority...

User avatar
wormbyte
Major
Major
Posts: 566
Joined: 05 May 2008, 18:21
Location: In a bush watching you...

Re: To Frasse

Post by wormbyte » 04 Jul 2014, 21:13

Fair play mate. We still luv ya x
B6 - Platoon Commander (India 1st Platoon) - NATO
B7 - Company Commander (India Coy) - NATO
B10 - 3rd Rangers Commander
B12 - GCT Ranger Commander
B13 - GCT Para Inf - Company Commander
B14 - Commanding Officer of the Nordic Alliance Force

User avatar
Sgt._Shaw
2nd Lieutenant
2nd Lieutenant
Posts: 177
Joined: 11 Feb 2012, 13:32
Location: Germany
Contact:

Re: To Frasse

Post by Sgt._Shaw » 06 Jul 2014, 19:08

wormbyte wrote:Fair play mate. We still luv ya x
That's for sure! I love it when stuff goes BOOOM. :P
Berget 10: NAF 2nd Mech- Scout/Bv 206-Crew (Odin coy)
Berget 11: GCT Mechanized, Direwolf 1 - RATELO (D-1-2)
Berget 12: PMC Mechanized, Lockpick, Bv-206 RATELO and 2IC
Berget 13: GCT Mechanized, Lockpick-Coy: 2IC and RATELO
Berget 15: UPIR Heavy Mechanized, PBV Mech-Inf, AT and 2IC

Post Reply