Re: The CP points
Posted: 12 Jul 2015, 14:15
It wouldn't make sense. Because then you're creating a scenario where the defenders would lose ground, even if they manage to retake it.
That's just illogical.
That's just illogical.
Seizing all CPs but still have to walk back to base to respawn when GCT can respawn anywhere? I doubt we'd like that.Helvetica wrote:cant really agree with you, but its up to BE to do sth in this case. Otherwise, every year the GCT looses more troops and the moral will go down.. of course it could be possible, that ikaros will get some chance to retake the CP, but i think they will like the idea to get GCT Forces not that far away
Corleone wrote: Regarding the GCT/old Poldavian base and it's travel distance from town: After seeing how bad it works at B9, B10 and B13, we need a sticky respawn approx. at CP10 that needs to be captured or earned during the first day or two. Make it part of the natural progress of the game! When it's in the hands of the faction, a certain preset area get's taped in by a GM and marked with signs: This area is not allowed to be attacked or captured! This way we avoid spawnrapes. Have a tarp/tent/shack set up pre-game, so that people can store some bags of drytech and a jetboil and have a water tank down at the road. Suddenly we'll see a more lively game, even with half of the blues not showing up for game-on.
Corleone wrote:Seems I need to quote myself from this post. You're giving the wrong answers to the right problem Helvetica.
Corleone wrote: Regarding the GCT/old Poldavian base and it's travel distance from town: After seeing how bad it works at B9, B10 and B13, we need a sticky respawn approx. at CP10 that needs to be captured or earned during the first day or two. Make it part of the natural progress of the game! When it's in the hands of the faction, a certain preset area get's taped in by a GM and marked with signs: This area is not allowed to be attacked or captured! This way we avoid spawnrapes. Have a tarp/tent/shack set up pre-game, so that people can store some bags of drytech and a jetboil and have a water tank down at the road. Suddenly we'll see a more lively game, even with half of the blues not showing up for game-on.
Luckily you're not the only person attending Berget. There are up to 1799 other individuals there aswell, and their interests and/or needs differ from yours. You can still walk from the main HQ even after a sticky spawn is up... If you can't comprehend that this is a game and that it needs proper balancing, then go hang from an imagined parachute in the forestgrasulas wrote:Sory bro, can we have some umbrellas and some cocktails, a stripper will do wonders for GTC moral, SARCASM OFF - Personally I come to BERGET for milsim elements starting with game area, duration of the game and finishing with level of roleplay displayed by many friends I had encounter for the last 7 years I had participated to this game.
The day when BC will make special rules for one of the faction because players lack the stamina or combat will to play the game as it is, a MILSIM oriented event, will be the last Berget for me, Speedball events we have everywhere.
Not the point at all, hence me saying "up to" instead of trying to find the exact number. As long as there are noticeable numbers interested in something other than unbalanced milsim, it makes grasulas counter-argument null and void. Game-balance first and foremost. Both teams should have the same walking distance to most CPs and the town (this especially counts in regard to the normal infantry).L4gi wrote:There was like 1200 people attending this year. I dont know where people keep pulling those numbers from... 1300 paid tickets, usual dropout rate etc. you end up with quite a bit less.
http://berget.ncds.se/list/playerlist.html1872 tickets booked.
Total Civilians: 35
Total GCT 1st Infantry: 472
Total GCT 205th Airborn Infantry: 421
Total Ikaros Corporation: 966
Corleone wrote:...
Luckily you're not the only person attending Berget. There are up to 1799 other individuals there aswell, and their interests and/or needs differ from yours. You can still walk from the main HQ even after a sticky spawn is up... If you can't comprehend that this is a game and that it needs proper balancing, then go hang from an imagined parachute in the forest
Actually I spent two years having my base at the exact same location as you guys had this year, so my experience within the context is absolutely there. I cannot be bothered if you had other things on your mind; we're talking about CPs and handling here, not whatever happened/didn't happen within your HQ...grasulas wrote:You have no clue, zero experience as GTC player why the faction was so inefficient but you keep proposing things you have no idea if it will work or not, you keep complaining about GTC moral and people, but you are not ready to switch the side because you want a proper HQ ....
You say BERGET is a game, good if is a game why don`t you have the balls to switch sides and help GTC get better, or at least before pointing out solutions ask those with first hand experience what went wrong in GTC, that will be a proper and correct way to do it imo.
Berget Games had always good years and bad years, that is not a reason to lower the standards of the target players. we don`t need more people, we need quality people, people who will show up no matter weather forecast or how outnumber they are. More important we have to improve what is not working, people prefer not to join GTC not because of the uniform or distances they have to walk, is because GTC fail to have a proper working HQ, people need a reason for there efforts, they have to believe in the idea that what they are doing is important for the team and all other team members, and that my friend you can not do it with more respawns, fixed CPs or more speedball players, that is pure leadership, that is HQ work and coordination.