I've got 3 great moments, that all started out kinda bad:
Best moment 1:
The bad stuff - On thursday my platoon passed by the village, one of the Swedish cars got a window shot out, and understandably the Swedish teams and their three cars all went off-game back to base. I think many of you know of this incident by now.
The great stuff - So, it was only my own squad and our car left. Time to be heroes! We continued up to the AF (our mission originally was to set up a road block north of AF), and it was already held by friendly forces, and they were all pushing north. We joined up with them, and found further friendly forces in a firefight with the NAF at the 130-095 crossroad. We turned east up towards CF and blitzed past the NAF infantry, who seemed to not have any BAVS assets, my turret gunner blazing away. Halfway between CF and The Shrine we turned around, went back down, then turned around west of CF again and went back up. Still guns blazing. Between CF anf Shrine there was a minefield, and we spent some time clearing it. Then got intel that CF was in fact in enemy hands, and we turned back down, yet again, to support friendly infantry with our turret MG. After turning back west up the hill again, we ran into NAF mech (our friends from Team Berserkir and Milsim.no) who had passed through the minefield we recently cleared. They had BAVS, and killed our car. We evacuated and headed into the woods. I was maybe 5-10m to the side of the road when the first Berserkir G-wagon passed through, with dismounted infantry following behind. A friendly BAVS gunner handled their cars, while we gunned down all their infantry and turret gunners.
It was a really intense firefight, and a great Berget moment. The gunner of the Milsim.no pickup truck got me in the end, seconds before his car got blown up. We went back to base, but the area was still in friendly control when we left.
Best moment 2:
The (not so) bad stuff - My team had established a checkpoint north-east of the village, halfway between it and GF. Some of my more inexperienced team members got careless and were just hanging around the car, when they got taken out ny sniper fire.
I ran into the woods, found a good position, and quickly saw three enemy snipers advancing towards me through the dense brush. I raised my weapon and took aim, I had all three dead to rights! A quick burst - and then my own turret gunner quickly traverses left and hits me in the neck (with my own MG, even!), dangit!
The great stuff - Occational friendly fire aside, my gunner has amazing eyesight, and even with the enemy snipers crawling in the dense woods, wearing leaf suits, he quickly dispatched them with short, accurate burts. They turned out to be 4 in total. I watched them work close to where I lay dead, and they were good. But as soon as they moved barely an inch, my gunner locked onto them, like some kind of Terminator.
It was impressive to watch. (I take part credit from having built the gun he was using)
Best moment 3:
The kinda lame stuff - On friday we were sent on a mission to attack the NAF base and set up a field hospital close to CP3.
I was appointed field command just before we set off. Then, seconds later, we got word there were enemy tanks coming down the road, and we prepared to dig in with the Shadows and ambush them so the road would be clear for our attack (and take out a bunch of the NAF forces in the process). Well, HQ didn't like that, and we were ordered to press on. Apparently someone were already ambushing the tanks and NAF mech forces.
Stuff didn't work out as planned, we did run into the tanks, and our assault force got close to wiped out.
Except for parts of Team Ghost in my platoon, they went deep into the woods on foot.
The great stuff - At least 5 hours later, we were tasked to hit the enemy base again, this time without the big truck and its infantry complement. We were gonna try the more stealthy approach. The elements from Team Ghost were still in the woods, in hiding, a short distance south of the enemy base.
We went north, parked our vehicles near CP3, and went on foot through the woods. We had comms with the Ghost squad leader (who had to whisper, being really close to the NAF base by now), and apparently NAF mech were heading out. We pushed on, as silently as was possible for us clumsy, lazy Mech players, and had the enemy tents in sight. It was really tense, we could hear NAF players laughinh and talking around a campfire, and we all hit the deck as some NAF players passed by close to us on the road, heading for their off-game parking lot.
Then a car alarm went off, and I almost shat my pants. I radioed the guys in the cars (drivers and gunners of three cars stayed behind at CP3), and had them come down and join the attack. So we had roughly half a platoon of infantry attacking the base from the woods north of the base, half a squad from the south, and two-three gunships attacking along the road.
In the end this was also a fail, but it was great fun and if not for a few coincidences I think it would have worked.
Veteran of 12 Berget Games
B6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17
B18 - Red Mech
Walking is for plebs.