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Re: Info for Berget 17?

Posted: 21 Oct 2018, 20:07
by Bilbo
New page is online!

Re: Info for Berget 17?

Posted: 21 Oct 2018, 20:28
by M.Koho
Finnish camos are in guerillas, any plans to move it to blue/TFC where it has been for a few years before last year?

Re: Info for Berget 17?

Posted: 21 Oct 2018, 20:32
by Panzergraf
Noticed some weird things in the camo rules that don't really make sense:
Tropentarn (3-color desert flecktarn) is on the Red side, though it would fit better on the Blue side, as they have similar desert-lik camos on that team, like Vegetato and stuff.

And Marpat and Digital Woodland is on the Blue side, though it would fit better on the Red side, which has similar looking camos - such as Flecktarn.

IMHO Tropentarn should be moved to the Blue side, and Marpat/Digi-Woodland should be moved to the Red side.
I've mentioned this in previous camo threads over the years.

Re: Info for Berget 17?

Posted: 21 Oct 2018, 20:38
by Arradin
CAMO's are exactly the same as last year, and are used as a balance tool.

We will review it further if we get specific feedback ( Such as finbat camo ), but it will only be changed if it helps balance - not so much about making sense im afraid.

Re: Info for Berget 17?

Posted: 21 Oct 2018, 20:50
by Panzergraf
Swapping Tropentard to Blue and Marpat/Digi-woodland to Red would not hurt balance too much, I think. Neither are very common uniforms at Berget, from what I've seen.

Having Tropentarn on the Blue side would give players who want to play in German gear a valid uniform option for that side, as they can just combine their existing vests, guns and headgear with a Tropentarn uniform.
Same with Marpat on the Red side and people wanting to use modern US kits.

And first and foremost it would make both sides look more unified, without "odd man out" desert uniforms on the otherwise dark woodland Red side, and dark woodland uniforms on the otherwise light green/desert Blue side.

I know I don't make the rules, but it's what I would do :)

Re: Info for Berget 17?

Posted: 21 Oct 2018, 20:53
by Arradin
Panzergraf wrote:
21 Oct 2018, 20:50
Swapping Tropentard to Blue and Marpat/Digi-woodland to Red would not hurt balance too much, I think. Neither are very common uniforms at Berget, from what I've seen.

Having Tropentarn on the Blue side would give players who want to play in German gear a valid uniform option for that side, as they can just combine their existing vests, guns and headgear with a Tropentarn uniform.
Same with Marpat on the Red side and people wanting to use modern US kits.

And first and foremost it would make both sides look more unified, without "odd man out" desert uniforms on the otherwise dark woodland Red side, and dark woodland uniforms on the otherwise light green/desert Blue side.

I know I don't make the rules, but it's what I would do :)
Thanks for the feedback!
Will pass it along ( Just waiting for more feedback over the next week )

Re: Info for Berget 17?

Posted: 21 Oct 2018, 21:10
by BigDane
Arradin wrote:
21 Oct 2018, 20:38
CAMO's are exactly the same as last year, and are used as a balance tool.

We will review it further if we get specific feedback ( Such as finbat camo ), but it will only be changed if it helps balance - not so much about making sense im afraid.
Pls make decision about m05/m91 before ticket release and dont change it afterwards! There are lot of teams that dont want to play with Finbat!

Re: Info for Berget 17?

Posted: 21 Oct 2018, 21:17
by Panzergraf
Arradin wrote:
21 Oct 2018, 20:53
Thanks for the feedback!
Will pass it along ( Just waiting for more feedback over the next week )
Thanks! And do pass along that I actually think you guys do a good job organizing this, even if it probably seems like I'm whining and complaining a lot on the forum every year :)

Re: Info for Berget 17?

Posted: 22 Oct 2018, 12:37
by Arginj
Reading about the mechanized unit for General Fuentes Militia it says “Cars need to be OD, Green, Desert or Black. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.“

Does this mean that non-armed class 1 vehicles are not allowed in this group? Please clarify.

Re: Info for Berget 17?

Posted: 22 Oct 2018, 15:09
by Bilbo
Arginj wrote:
22 Oct 2018, 12:37
Reading about the mechanized unit for General Fuentes Militia it says “Cars need to be OD, Green, Desert or Black. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.“

Does this mean that non-armed class 1 vehicles are not allowed in this group? Please clarify.
Cars can be class 1 but need to follow the specifications regarding color, turrets and weapons. Remember to check rules regarding class 1 vehicles and mounted weapons.

(Civ/Light vehicles/Technical: Can have mounted weapon. If mounted weapon, there can only be a front protective plate, MAX 90° protection. Protection plate is not mandatory. No other requirements.)

Re: Info for Berget 17?

Posted: 22 Oct 2018, 15:20
by Arginj
Bilbo wrote:
22 Oct 2018, 15:09
Arginj wrote:
22 Oct 2018, 12:37
Reading about the mechanized unit for General Fuentes Militia it says “Cars need to be OD, Green, Desert or Black. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.“

Does this mean that non-armed class 1 vehicles are not allowed in this group? Please clarify.
Cars can be class 1 but need to follow the specifications regarding color, turrets and weapons. Remember to check rules regarding class 1 vehicles and mounted weapons.

(Civ/Light vehicles/Technical: Can have mounted weapon. If mounted weapon, there can only be a front protective plate, MAX 90° protection. Protection plate is not mandatory. No other requirements.)
So, in theory this mean that you force people that have a car but no weapon on it to play as Scorpions even though they don’t want to LARP?

Re: Info for Berget 17?

Posted: 22 Oct 2018, 15:36
by Bilbo
Arginj wrote:
22 Oct 2018, 15:20
Bilbo wrote:
22 Oct 2018, 15:09
Arginj wrote:
22 Oct 2018, 12:37
Reading about the mechanized unit for General Fuentes Militia it says “Cars need to be OD, Green, Desert or Black. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.“

Does this mean that non-armed class 1 vehicles are not allowed in this group? Please clarify.
Cars can be class 1 but need to follow the specifications regarding color, turrets and weapons. Remember to check rules regarding class 1 vehicles and mounted weapons.

(Civ/Light vehicles/Technical: Can have mounted weapon. If mounted weapon, there can only be a front protective plate, MAX 90° protection. Protection plate is not mandatory. No other requirements.)
So, in theory this mean that you force people that have a car but no weapon on it to play as Scorpions even though they don’t want to LARP?
It is the same requirements as last year. Send in a picture to info@berget-events.com and if your vehicle looks military enough it will be approved for Mech. We want vehicles to look the part, we dont want mech do drive around in Nissan Micras.

Re: Info for Berget 17?

Posted: 22 Oct 2018, 15:37
by Arradin
Arginj wrote:
22 Oct 2018, 15:20
Bilbo wrote:
22 Oct 2018, 15:09
Arginj wrote:
22 Oct 2018, 12:37
Reading about the mechanized unit for General Fuentes Militia it says “Cars need to be OD, Green, Desert or Black. Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.“

Does this mean that non-armed class 1 vehicles are not allowed in this group? Please clarify.
Cars can be class 1 but need to follow the specifications regarding color, turrets and weapons. Remember to check rules regarding class 1 vehicles and mounted weapons.

(Civ/Light vehicles/Technical: Can have mounted weapon. If mounted weapon, there can only be a front protective plate, MAX 90° protection. Protection plate is not mandatory. No other requirements.)
So, in theory this mean that you force people that have a car but no weapon on it to play as Scorpions even though they don’t want to LARP?
" Civ/Light vehicles/Technical: Can have mounted weapon. If mounted weapon, "

We approve vehicles with no mounted weapon, but it MUST look like a military vehicle. No rented station wagon in light blue.
To clarify: A vehicle without a weapon will Always only be class 1.

Re: Info for Berget 17?

Posted: 22 Oct 2018, 15:44
by k3nn3th
We are planning to bring two MB gelandewagen both old military cars. One with turret and one person transport. Its okey? :D

Re: Info for Berget 17?

Posted: 22 Oct 2018, 15:49
by Arginj
Arradin wrote:
22 Oct 2018, 15:37
Arginj wrote:
22 Oct 2018, 15:20
Bilbo wrote:
22 Oct 2018, 15:09


Cars can be class 1 but need to follow the specifications regarding color, turrets and weapons. Remember to check rules regarding class 1 vehicles and mounted weapons.

(Civ/Light vehicles/Technical: Can have mounted weapon. If mounted weapon, there can only be a front protective plate, MAX 90° protection. Protection plate is not mandatory. No other requirements.)
So, in theory this mean that you force people that have a car but no weapon on it to play as Scorpions even though they don’t want to LARP?
" Civ/Light vehicles/Technical: Can have mounted weapon. If mounted weapon, "

We approve vehicles with no mounted weapon, but it MUST look like a military vehicle. No rented station wagon in light blue.
To clarify: A vehicle without a weapon will Always only be class 1.
Then why does it say “Players need to mount their cars with turrets and roof mounted weapons like machine guns m249, M60, M2HB or MK-19 or TOW. Contact BE for more info.” The description for mech and the rules are contradicting each other.