I actually like the new vehicles handling, as it is planned.
Yes, sometimes its a long time to get your car repaired. BUT, as already mentioned, its also a long time for infantry, to walk back to base 2 hours and wait there for another respawn. And then have to walk out again
I hope commanders will start to use the mechs more intelligent, as the last year. I played mostly on blue side, but also once on red side. It was mostly, that mechs and inf did not work together at all. And it seemed, that it wasnt planned by HQ to work together. 2 years ago, we teamed up with some friends from mechs and filled their 2 cars with 2 Squads as far as possible. We both had different missions and went out together. First we helped them with their mission. When they got some contact with enemies, we left the vehicles and helped to clear the way (or retreat, if there was a strong force). Also we secured some points for them and after they archieved their goals, they dropped us of at a point, from where we could start our mission. They went back to base with just 1 driver per vehicle and left their other men with us to support. After the mission, which i think we failled, they came back to pick us up, as soon as we have respawned and we could head back to base to report to the HQ. On the way back, we had different situations, where we had enemies (about 1-3 squads) infront of us with BAVs... we retreatet with the vehicles to be out of sight and fought our way trough the woods. as soon as the road was cleared, we informed the vehicles and continued on the road. Since we were on our way back, we did not have much contact and could report back to the HQ. It did not take as long, as if we had to walk the whole way, but almos the same amount of time. But we reduced the walking part which increased the motivation of our squad. And the motivation of the mechs was also increas, because they had some action and were not shot out just after minutes.
After this, we teamed up with them for lots of more action. They knew, that they are mostly useless if they do not carry any infantry. As recon unit with vehicles, we could go to a point of the map and secure it. Just the cars with their 3 players per car were overrun very fast. And if you can fit 5-7 more players into one car, you suddenly have about 15-20 players, which is enough to hold a point for a little while
Also, i had a BAV from HQ to guard a x-road. It had 10 shots on it, and when they were gone, i thought that i had to let it reload by the HQ (as i have read in the rules or the forum or somewhere)... After walking for almos 1hour, i was really confused, when he showed me, that you could just switch it off and on again
But this would be a way to limit the strength of the BAVs, that not everybody is able to reload it. But i had problems to hit some cars on about 80 metres (it was sunny) and when they came with 2 vehicles, i had no chance with 1 BAV to hold them up. I took out one car, then had to retreat. they spread out to clear the woods and repair the first car, as the second hold the road and inf. searched the woods. As soon as they repaired their car, they pushed forward with vehicles and by foot and by then i was out of BAV-ammo
So i fought a heroic battle, missed with all BBs and got shot by almost every player which was there
My friends went deeper into the woods, allowing the red vehicles to pass by. It was a coole situation and when i talked with them a little bit, they loved the fact, that they had a real fight, not just roll in, blasting from the car, and roll out again.
BTW: Big compliment to the reds who hold up 5 blue cars this year, with just some sticks and some leaves
placed 3 "fake mines" on the road and when we arrived, the cars were affraid of an ambush and did not got near those fake mines (from about 20 meters, you could see, that they were fake) and they stood there until we arrived and could scout the area