Gamemaster

Topics and things concerning this game.
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Majk
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Gamemaster

Post by Majk » 26 Apr 2007, 19:43

What is a gamemaster?
A gamemaster is a crewmember participating in the game. He is camouflaged like the rest of the players and is rarely wearing any marks or clothes that reveal himself as such. He may when the situation requires put on a yellow crew-vest to be off target for others to shot at.

Why gamemasters?
Primary, the gamemasters purpose is for your safety, when someone is ill or hurt, the gamemaster have competence of CPR and have a local knowledge to escort the person(s) to hospital or safezone, according to security procedure and as quickly as possible.
Secondary, the gamemaster can at any given situation give a description when needed or pull out props, for example a smokegrenade to mark a target as neutralized. In this situation he may mark the people nearest as killed if they are in the proximity of the explosion.
The gamemaster also have the authority when participants brake rules or misbehave in any way to warn or have the persons escorted by security out of the game area permanently with no refund.

How many gamemasters will appear during B5?
Approximately there will be 1 gamemasters/company

Can I apply to be a gamemaster?
No. There will only be crewmembers or highly trusted people appointed by Berget-events as gamemasters.

Will gamemasters give information on their units position to other units just to increase the possibility to action?
Never!

Please respect gamemasters and know that our role is to take care of you all so you will have the best experience possible during B5.
If you have a problem with a gamemaster please let us know or talk with some other crewmember.


Regards

/Majk
Last edited by Majk on 26 Apr 2007, 20:10, edited 5 times in total.
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Game Management, Berget 6-12
CO/Game Master SF, Berget 3 & 5
Recon for Gen. Crashek, Berget 4
CO Tjetcheny Rebels, Berget 2
Project Assistant, Berget 1

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Eldoriath
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Post by Eldoriath » 26 Apr 2007, 19:52

Sounds like a good and interesting idea that will enhance the game =)

igby

Post by igby » 27 Apr 2007, 11:38

i hope that the CO's will be let known who the gamemaster are that is in his/her company

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NIN
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Post by NIN » 27 Apr 2007, 14:34

The gamemasters will work closely with the Commanders, we will meet before the event and go over everything.
Churn/HQ Berget 11
Gamemaster Berget 9-10
Head of security Berget 6-8r
GM Spetznas Berget 5
Master SF, Berget 3
Tjetcheny Rebels Berget 2
Project Assistant Berget 1

Raphael

Post by Raphael » 27 Apr 2007, 15:44

He may when the situation requires put on a yellow crew-vest to be off target for others to shot at
I understand and appreciate the gamemaster role itsself, but what is his role inside the companies ?
Do he have one and is he acting like a normal player. Do he is armed, too ?
Whats happen if he get a hit before put on his vest ? He is wearing the same outfit, he surely get hit´s.

to be continued......


greetings
Rap

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Post by Solarin » 27 Apr 2007, 16:53

Will you have mega cool gear and glowing weapons like other GMs :P

no more offtopic
Will feel really nice that there are a bunch of people entrusted to help other players if they would get hert.

Raphael

Post by Raphael » 27 Apr 2007, 17:16

no comment !

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Majk
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Post by Majk » 01 May 2007, 20:45

Raphael wrote:
He may when the situation requires put on a yellow crew-vest to be off target for others to shot at
I understand and appreciate the gamemaster role itsself, but what is his role inside the companies ?
Do he have one and is he acting like a normal player. Do he is armed, too ?
Whats happen if he get a hit before put on his vest ? He is wearing the same outfit, he surely get hit´s.

to be continued......


greetings
Rap
Yes, GM is armed. If GM is hit he's "injured" or "killed". Same rules apply for GM as for all other players. The only difference is that GM may not be as active or take the same risks as a normal "grunt"..
Chief of Security, Berget 13-16
Game Management, Berget 6-12
CO/Game Master SF, Berget 3 & 5
Recon for Gen. Crashek, Berget 4
CO Tjetcheny Rebels, Berget 2
Project Assistant, Berget 1

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Post by Mercy » 01 May 2007, 21:39

How would that be any good? Isn't the GM supposed to be a transparent, nonexistent entity? Only there to enforce rules and watch over us?

Now, the rules are not for me to discuss. But I just can't see why it would be any good to have him in the field, where he might be put out of action and such. To "not be as active or take the same risks as a normal "grunt".." might not be enough, you can't expect him to survive even if he is ultra careful in a firefight. And he can't do much to enforce rules, set of scripted events, or supply with pyrotechnics while he's dead, can he?

I won't bitch about this to much, I just think that making him a non combatant, i.e. not giving him a gun, and make him "unhittable", would be a better idea.

Then again, the GM's might just want some action as well.

My 50 öre.

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Post by NIN » 02 May 2007, 00:14

The GM is only transparent when he has the yellow vest on. Otherwise he is like any other grunt, to be transparent and not noticable. He is an asset to the group and can if he is shoot pull on the vest and thus go out of game to observe and help when someone is hurt or if there is a problem anywhere. If there is no need of this he will remain on the ground like any other. So offcourse can the gamemaster pull on the vest if he is "dead", but its only then he is invisible to the players. Otherwise he will be one of your trusted comrades.

We are aiming for you guys having the best experience ever and we have thought this over thorougly. For the most part you will not see were we are since many of us will be in the main staff with the commanders helping them interpret the rules and such. And when we need to declare a target destoyed or simulate artillery-detonations we will help out. If someone comes along with a yellow vest during previous games many of the players have been running away from this person to avoid being killed by mortarfire. And that is not he goal of this simulation.
Churn/HQ Berget 11
Gamemaster Berget 9-10
Head of security Berget 6-8r
GM Spetznas Berget 5
Master SF, Berget 3
Tjetcheny Rebels Berget 2
Project Assistant Berget 1

Brujo

Post by Brujo » 02 May 2007, 00:37

Try not to see a GM as a policeman, rather someone to give you advice on things you are not quite sure about...

I personally very much like the idea and support it fully. We have tried this before in our games and it works for players... more than it does for GM's who can not experience the game to its full extent.

whiskey

Post by whiskey » 02 May 2007, 00:53

Brujo wrote:Try not to see a GM as a policeman, rather someone to give you advice on things you are not quite sure about...

I personally very much like the idea and support it fully. We have tried this before in our games and it works for players... more than it does for GM's who can not experience the game to its full extent.
very well put, Brujo!! Image

mr.mandrake

Post by mr.mandrake » 02 May 2007, 00:58

I think GM is a great idea on all parts. :)

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Mercy
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Post by Mercy » 02 May 2007, 03:21

Yarr! you win this time!11!

But I still thinks that they should be unarmed. Oh well, what can I do about it?
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Post by Thinker » 02 May 2007, 21:23

As I see it a clear benefit of having playing GM is that most people wont be aware who is a GM until the vest is on, and a playing GM has a bigger chance to see people behaving badly and correct it, and since the GM role is a player to the GM gets to have a some player fun to.

The important thing is that there is GMs in the area, how its made is up to the organisers.

When I play as a game organizer on smaller games, I use my orange vest as a "GM vest" and take it on when shot, instead of going to respawn directly I take a tour of the game area to observe, take photos and then go back and respawn, when the respawn time is used. Works good, gives me a overview on the game and get a bunch of photos taken.

If you havnt thought about it a good idea is for GM players to have a radio with GM channel active.
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