Berget 5 - AREA MAP

Topics and things concerning this game.
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Berget-events
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Berget 5 - AREA MAP

Post by Berget-events » 08 Jun 2007, 00:47

NOTE! DUE TO HEAVY LOAD IT CAN BE VERY SLOW. Player with good lines please add mirrors.


Here you have a map over the gamearea. Print a copy and bring it with you to Berget.

RIGHT CLICK SAVE AS:

Map without zones.

http://www.berget-events.com/b5/b5aor.jpg

Map with zones. (Please bring marker pencil, some details can change depending on weather and will be informed at checkin)

http://www.berget-events.com/b5/b5zones.jpg


Please also remember that only "action areas" will be used by Berget participants. You can only use tracks or roads when traveling/walking through other areas.
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Please send general questions to:
info@berget-events.com

Please send payment questions to:
payment@berget-events.com

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Berget-events
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Post by Berget-events » 08 Jun 2007, 01:20

This is the fact:

You can engage enemys outside action areas and alongside roads as long there are no civilians nerby. There are several paths and roads that can be used between areas. If engaged using theese tracks you can move into terrain (as long as its not a forbidden-zone) but you have to move back to the track when the battle is over. You cant engage enemys or move into the forbidden zones.

The action areas are the areas that we will plan missions etc on. There wont be a single mission where we will send you to destro for example a bunker on a non-aa area. No ingame props or missions will be placed outside action areas.


Why areas?
On Berget 4 we rented two single areas becourse there where owned by our gouverment. It was simple and cheap.

To be able to launch Berget 5 on Hemsön we have to rent from several private owners. On the map you got, there are atleast 50 different land owners. And there where no chance we could afford to rent all areas to connect to one single game area. We have done the best we could do, with the budget and time we had. I i can tell you all, we have been fighting our asses off to get theese areas we have now.

More info about this will be explained on gamesite at your base gatherings.
Berget-events

Please send general questions to:
info@berget-events.com

Please send payment questions to:
payment@berget-events.com

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OttoK
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Post by OttoK » 10 Jun 2007, 22:51

Would it be a good idea to limit the terrain you can use when engaged on those roads/tracks? Like "do not go further than 50meters/road must at all times be on sight"?
B5 - FFF Squad Leader
B6 - SRP Squad Leader
B7 - SRP Squad Leader

So remember, lose talk cost respawns!

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