Your MP (KGB)

Topics and things concerning this game.
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Berget-events
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Your MP (KGB)

Post by Berget-events » 11 Mar 2007, 21:56

We will have a group playing KGB as motivation for ya all.

The secret police remained the most powerful and feared Soviet institution throughout the Stalinist period. Although the post-Stalin secret police, the KGB, no longer inflicted such large-scale purges, terror, and forced depopulation on the peoples of the Soviet Union, it continued to be used by the Kremlin leadership to suppress political and religious dissent. The head of the KGB was a key figure in resisting the democratization of the late 1980s and in organizing the attempted putsch of August 1991.
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Vader [WG-A.I.M.]

Post by Vader [WG-A.I.M.] » 12 Mar 2007, 09:01

Who will joins this group?
And how this group will motivates players to do something?

Sergej

Post by Sergej » 18 Mar 2007, 11:29

Hoy,

can some1 from berget crew post here more info about KGB unit? Will be possible join this unit, how many agents will be in this unit, ... duties for this unit (will they be equivalent as for NATO MP, or will be there any differences), ...

Im asking, bcs members of our small team(AIM-BL) are military police officers and police officer in RealLife. And we are thinking about joining this unit.

Thanks
Last edited by Sergej on 02 Apr 2007, 16:58, edited 1 time in total.

Vader [WG-A.I.M.]

Post by Vader [WG-A.I.M.] » 18 Mar 2007, 16:16

What is the purpose for KGB?

How this group will motivates players to do something?

Which dfference for players beetween playing with KGB and without KGB units?

Raphael

Post by Raphael » 18 Mar 2007, 16:49

Maybe they wanna bring in more roleplay to the game.
Do we need such a unit ?

yes, for the roleplay, but a no for the game itself.

I guess everybody is highly motivated enough to kick allied asses, why not kick´in some KGB arses before ?
And since they announced the allied staff, my motivation is goddamned increased to sort out allied´s !!!
How this group will motivates players to do something?
Don´t even think about it, guy´s .... you´ll taste my M249, for sure :twisted:
Which dfference for players beetween playing with KGB and without KGB units?
some of us can live their fetish ......rrrrrrrrrrrrrrrrrrr 8)

greetings
Rap

Sergej

Post by Sergej » 02 Apr 2007, 16:55

Can some1 from Berger crew answer our questions here, pleas.

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Berget-events
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Post by Berget-events » 02 Apr 2007, 20:18

Its is not decided if this group will be entierly filled by LARP people recruted localy or if it will be awaible for players.
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Sergej

Post by Sergej » 02 Apr 2007, 20:29

Ok, Thank you for answer Spof.

Sergej

Post by Sergej » 25 May 2007, 07:36

Hoy again, its decided now if players can join this unit, or if this unit will be filled by local ppl?

Brujo

Post by Brujo » 25 May 2007, 12:15

KGB will be a dedicated LARP unit of 8 men. Joining them is not possible.

Vader [WG-A.I.M.]

Post by Vader [WG-A.I.M.] » 25 May 2007, 16:41

I do not understand: HOW this units will motivate players to PLAY???? Is that not enough to come for thousand kilometers from home to game as motivation??? :roll:

Tiger_1

Post by Tiger_1 » 25 May 2007, 18:10

*Frag, Frag I say*

Brujo

Post by Brujo » 25 May 2007, 18:13

Vader, motivation will be your task. KGB will be LARP. And NO, there will be no shooting of wimps in the back of the neck, regardless how tempting it is from the films...

Tiger_1

Post by Tiger_1 » 25 May 2007, 23:20

Hey, I am no russian, I dont need to listen to any KGB pigs!! (yes, that was ingame). I must admitt I am looking forward to seeing how they intend to play out the KGB card in the game. But it will probaly just be some annoying guys getting in the way of our commanders thinking ;)

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Post by Wildcat » 29 May 2007, 20:34

Please, let’s forget words "KGB" and "NKVD".

If you want have MP at Soviet side - use this simple term.

Ok?
B5, B6, B7, B8... non stop

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