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Topics and things concerning this game and your experience and memories.
Ukkosleka
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Post by Ukkosleka » 01 Jul 2008, 09:46

Indeed. I would still like to know some results. Just a official report or something, as I have no clue as to what the other factions did durning the game.

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Brujo
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Post by Brujo » 01 Jul 2008, 22:39

NATO ended up with two separate chipsets and a can of virus. Not sure if either was the right one, but we gave our best to get both to the base.
Added to that we removed the Conrads threat from the theatre entirely and were closing in on separatists holding the rocket... but they were quicker on the trigger...

Mostly I believe the first two days were just a fyckaround for some awkward missions, not very much important to the whole scenario.

GCM deifnately won by collecting the money...

And separatists achieved in getting every bloody foreigner out of their country.

Hate to say it, but we all won hehe...
B5 - Soviet VDV Battalion Commander
B6 - NATO Battalion Commander
B7 - Orlov's Plt CO
B8 - Poldavian 3rd Mountaineers
B10 - Poldavian 15th Sappers Commander
Airsoft Klub Salamander - Slovenia

Ukkosleka
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Post by Ukkosleka » 01 Jul 2008, 23:11

Yeah, it would appear that most of the factions achieved at least some of their major goals. Good times ^^

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soljarka
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Post by soljarka » 01 Jul 2008, 23:34

Mercs have:

found the yellow's rocket,
gathered three mortars,
robbered NATO for a medicine box,
captured the oilrigs and holded it for some time (the oilrig siege was the hottest battle in the game, thanks to yellow guys!),
captured the yellow's base in the same way the NATO did with ours (20 people, half of them asleep :D ),
raided the NATO base constantly,
twice killed NATO HQ,
sent to NATO a car with infected NATO prisoners and gas bombs (not sure if it was successful),
exterminated the NATO forces moving from recently captured red base,
maybe something else.

Also not bad, comrads:)

vinni
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Post by vinni » 01 Jul 2008, 23:40

ye, NATO ran into heavy resistance when we came down that road leading from the red base

nothing that Golf company couldn't fix 8)
B6: NATO
B7: Orlov Corp
B8: Poldavian III Mntrs
B9: Poldavian III Mntrs
BX: Poldavian BRF
BXI: Blood Raven Recon
BXII: Blood Raven CO
BXIII: Cerberus BAT CO
BXIV: UPIR Senior Management
BXV: UPIR HQ resident cripple
BXVI: UPIR old fart
BXVII: GFM HQ
BXVIII: Yes

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nbIBACuK
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Post by nbIBACuK » 02 Jul 2008, 00:00

Thats why NATO died on this road...

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Brujo
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Post by Brujo » 02 Jul 2008, 00:07

soljarka wrote:Mercs have:
twice killed NATO HQ,
That was some surprise hehe, but unfortunately (luckily) I was just chasing a red attack away from our base at the time. When I returned, Demon was waiting for me in Little Guantanamo hehe.
B5 - Soviet VDV Battalion Commander
B6 - NATO Battalion Commander
B7 - Orlov's Plt CO
B8 - Poldavian 3rd Mountaineers
B10 - Poldavian 15th Sappers Commander
Airsoft Klub Salamander - Slovenia

meister
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Location: Stockholm Sweden

Post by meister » 02 Jul 2008, 01:49

Our goal was to get 20 00o Bd each so we could move somewhere safe.

Our first mission was to kill a Nato prisoner which we did with some luck.

Our second mission was to steal three crates from UN and sell them for at least 500 Bd per crate. But they dident have them so the polizei collected them in the safezone and we sold them for 35 000 Bd plus tip to the diplomat.

After that we diden't get any more missions so we stole everything we could so we could sell it later. The biggest thing we laid our hands on was the Sam 7 which we sold to Conrad for 209 000 Bd.

We also did some job for the smugglers.

At the end of the game we had 409 000 Bd, divided between 10 Bandits it was more then enough. We also had one enginerieng crate, a bottle of infected water, 2 kilos of cocain, 4 antidote pills and a test to see if a person was infected. And maybe something else that i have forgotten.
Berget 3 - Special Forces
Berget 4 - UN Squad leader
Berget 5 - Russian, Platoon commander Vodka, Dimitri company.
Berget 6 - Glorius Leader of the Bandits (or just a refugee).

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NIN
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Post by NIN » 02 Jul 2008, 10:47

On no previous Berget has so many forces been able to complete their missions.

Good job all!!
Churn/HQ Berget 11
Gamemaster Berget 9-10
Head of security Berget 6-8r
GM Spetznas Berget 5
Master SF, Berget 3
Tjetcheny Rebels Berget 2
Project Assistant Berget 1

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Olli
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Post by Olli » 02 Jul 2008, 11:54

I'm writing full debrief of SRP actions in B6. It will take a while, but it should contain everything SRP forces did at B6. I'm hoping that every commander would write debrief about their teams actions in the game.

soljarka: Which yellow missile did you found and on which day and where was it? SRP had only one missile at the game and we had it on our possession at the end of the game.

-Olli -

SRP
Tiger 1-0
Commander
Olli Vesakoski
B5 FFF commander
B6 SRP commader
B7 SRP commander
B8 Poldovian 1st Link Officer
B9 Zansian commander Z01
B11 GCT taking down the Iron Wall
B12 Yuri Orlov's angry mob
B15 FinBat commader
B17 GFM men with green faces

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Losolos
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Post by Losolos » 02 Jul 2008, 12:10

that missile you fount at specksta was blown up by our engineer
(with a Berget provided explosiv) because we can`t get the chipcard
and are under heavy attack.. so its almost usless and can`t count for any points :D

Losolos
Platoon Commander /Baker Company

Simpen
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Post by Simpen » 02 Jul 2008, 13:08

Brujo wrote:NATO ended up with two separate chipsets and a can of virus. Not sure if either was the right one, but we gave our best to get both to the base.
Added to that we removed the Conrads threat from the theatre entirely and were closing in on separatists holding the rocket... but they were quicker on the trigger...

Mostly I believe the first two days were just a fyckaround for some awkward missions, not very much important to the whole scenario.

GCM deifnately won by collecting the money...

And separatists achieved in getting every bloody foreigner out of their country.

Hate to say it, but we all won hehe...

Actually, CIA sold a chip to the SRP that was a faulty one. We also decided to walk into the NATO HQ and clean up our traces. Mid-day thursday we bugged the NATO HQ on the same time as we gave obelix the diplomatic briefcase(yes, the bug was the RAM memory) located in there.

We were were thorough with the cleaning and decided to steal the correct guidiance chip for the rocket, as well as all your orders and mission specific items(someone left them in the diplomatic folder) :D

Our total stash of things included the following at game off.
-777.000 berget dollars, plus pocket change in the form of 1 dollar bills.
-160.000 worth of cocain.
-1 SAM missile.
-1 Anti Tank weapon.
-The correct guidiance chip.
-another fake guidiance chip we manufactured.
-The diplomatic folder containing the bug.
-NATO "hitlist" as well as several mission orders and misc items.

The content of the folder can be viewd in the photos I took(you can find it in the media thread)

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Ming the Merciless
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Post by Ming the Merciless » 02 Jul 2008, 13:17

I think the comments on the fact that a winner doesn't need to be declared is testament to the chaos that was the organisation throughout the event. Surely the organisers had a planned story with an overall objective in mind otherwise you may as well have done away with the virus/missiles/chips and everything else and just made it 6 days of skirmishing...?

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Tystnad
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Post by Tystnad » 02 Jul 2008, 13:25

Not that hard to wander into our HQ when we had all been ordered to go out and fend of the reds over at Specksta. Good job in stealing shit form an unmanned HQ, must've been really hard. :roll:

Simpen
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Post by Simpen » 02 Jul 2008, 13:29

No it wasnt, that was the point. Why would we go in guns blazing if we dont need to?

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