The game area

Topics and things concerning this game and your experience and memories.

What do you think about the game area?

It was perfect!
115
71%
Too big for only 1000+ players
9
6%
Too big and too challanging terrain
16
10%
Make it 50 % smaller so we get more encounters with the enemy.
21
13%
 
Total votes: 161

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BlOnDiN
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Location: Thionville-France

Post by BlOnDiN » 01 Jul 2008, 01:53

Area was pretty good, the size suits to the number of players and was awesome in major parts.

but :

- Camps were or tends to be on the same line

- We mainly use the north of the game area, from west to east and east to west, but the road in the deep south wasn't a big centre of attraction.

- Camps were too close one from the other one => from merc camp we were able to reach NATO and SRP camps in 15 minutes or less, a bit more for UN and civilians... that was fine for basic sunday airsoft players, but we were expecting it to be harder than that.

- Game area was not clearly defined, and changed during the game. (main road in the north)


That's the main points I remember now... perhaps other one will be added.


Cheers

BlOnDiN
Conrad Merc's
Able Four - French SF's

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Pampster
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Post by Pampster » 01 Jul 2008, 05:59

Love it can you mak it bigger :D
Area for the game was okay but i'd like it to be bigger.
But if that is not availebel no hard filngs from us in LDT. 8)

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Windi^
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Location: Turku, Finland

Post by Windi^ » 01 Jul 2008, 08:04

The area an enviroment was great. The only minuses were:

-too small
-camps too close to each other
-real civilians using the roads could create many dangerous situations
B5, FFF Turku-2 Squad leader
B6, SRP Snake 1-0 Platoon leader
B7, SRP Bull 1-0 Platoon leader
B8, Civilian, 6mm merc
B9, UN, 6mm Company, 1st PLT leader
B10, Zanzia, Delta plt, Link officer
B12, Yuri Orlov Mercenaries
B14, NAF HQ Intel S2
B15, NAF HQ Intel S2
B16, UPIR HQ QRF
B17, GFM ODA3

magnet
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Post by magnet » 01 Jul 2008, 09:19

Ukkosleka wrote:I loved the area. The size was good and the scenery was awsome.
I second that :)

freak
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Post by freak » 01 Jul 2008, 09:33

more roads next time
Fredrik "FREAK" Gustafsson
Tour of duty:
- Berget 3: Chetnian forces
- Berget 4: Local police force in the village
- Berget 5: Bodygard for swedish commander
- Berget 6: Bodygard for CONRAD

atlaz
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Post by atlaz » 01 Jul 2008, 09:58

freak wrote:more roads next time
Using roads is a perfect way to get shot :-)
I think there were enough roads for the cars and tanks to drive on, and footsoldiers don't need them.

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Ada-Ada
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Post by Ada-Ada » 01 Jul 2008, 15:19

My opinion - thank God it wasn't bigger. Few more roads would had made it better (convoys etc.) but the terrain was challenging enough and hills sure gave extra kilometers to run. With legs this short I had my share of marching, climbing and running - and I was happy about it. More would had be too much for a girl. :lol:

Kadmillos ASIK
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Post by Kadmillos ASIK » 01 Jul 2008, 16:34

For me the game area was too litlle for 1000 players , but this time i really think that there are about 600/700 players and the AO it's perfect for this number.
Kadmillos aka Basetta
MSP www.milsim.it

"Next year Andy McClane should have their own, separate faction"

Panzergraf
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Location: Norway

Post by Panzergraf » 01 Jul 2008, 19:23

I agree with the last post, the area itself was big enough though, but the bases were too close.

There was more than enough space to spread the bases out a little.

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Ming the Merciless
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Post by Ming the Merciless » 02 Jul 2008, 12:24

I'm not sure what happended with you guys but the amount of times we have to hike for 4/5 hours to get to an objective was silly. Of the 6 days we were playing we had at most one hours worth of actual encounters per day, the rest hiking. I'd say make the site smaller and get people doing what they signed up to do - airsofting not hiking.
Ming the Merciless
Defenders of the Earth Airsoft Team
General Conrads Mercenaries

Website: www.doeairsoft.com
E-mail us: info@doeairsoft.com

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devilsbreath
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Location: Ireland

Post by devilsbreath » 02 Jul 2008, 12:32

I though the 4 hours hiking added to the overall game.

We were playing Milsing not speedball :P.

Being able to scout around major engagements so you can complete a mission's funny :).
Berget 6: NATO India 1
Berget 7: Wouldn?t you like to know

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Ming the Merciless
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Post by Ming the Merciless » 02 Jul 2008, 13:18

As quoted many many times by commanders and Berget admin THIS WAS NOT A MILSIM. And yes i don't mind walking 4 hours except a lot of the time we walked 4 hours to objectives that weren't there anymore. :twisted:
Ming the Merciless
Defenders of the Earth Airsoft Team
General Conrads Mercenaries

Website: www.doeairsoft.com
E-mail us: info@doeairsoft.com

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Windi^
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Post by Windi^ » 02 Jul 2008, 13:53

Ain't life rough? So did I, you see me whining? Maybe you should leave a little earlier? Or someone was faster than you? Next time I'll buy yoa a cap to drive to your destination.
.
B5, FFF Turku-2 Squad leader
B6, SRP Snake 1-0 Platoon leader
B7, SRP Bull 1-0 Platoon leader
B8, Civilian, 6mm merc
B9, UN, 6mm Company, 1st PLT leader
B10, Zanzia, Delta plt, Link officer
B12, Yuri Orlov Mercenaries
B14, NAF HQ Intel S2
B15, NAF HQ Intel S2
B16, UPIR HQ QRF
B17, GFM ODA3

RRP Taksi
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Post by RRP Taksi » 03 Jul 2008, 00:02

Well, obviously not everyone enjoys the great outdoors... :P

This whining comes up every year..
On B4 we had an 8h movement around the area for a 3min attack..
1 of the guys was frustrated. :oops:
Mmh..

B10 PL.CO 15S,2PL
B4-5-6-7-9 PL/CC (FFF/SRP command foreign and Swed) contact.
OPCR2-3

arne71
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Post by arne71 » 03 Jul 2008, 00:03

I think the area was well suited for the game. Though it was not properly used by Berget-events.

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