Don't be the jackass of Berget games!

Share your Berget "know-how" and what is necessary to be prepared for when going to Berget-games.
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NIN
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Post by NIN » 24 Jun 2010, 14:47

The guys who shoot the teeth out did not have illegal weapons but the bullets were heavy. We will take this into consideration when we review the rules and safety regulation for future games. Had some kind of teeth protection been used this would have been avoided.

Thanks to the guy with the teeth for staying so calm through the whole ordeal and thanks to the civies for staying on the scene for chroning.

Whenever we have injuries in the field stay on the site until a gamemaster or securitypersonel have been able to check weapons and interview all who are involved.
Last edited by NIN on 24 Jun 2010, 23:51, edited 1 time in total.
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Trasher-HU
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Post by Trasher-HU » 24 Jun 2010, 15:09

NIN wrote:The guys who shoot the teeth out did not have illegal weapons but the bullets were heavy. We will take this into consideration when we review the rules and safety regulation for future games.
Heavy BBs tend to produce "muzzle energy creep" and also retain more energy, so they pack more punch. As for the rules, the fix is simple, I think.
Current: The maxiumim bullet weight for class 1 - 3 is 0,30 g
Change it to class 1-4.
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Post by Weasel » 24 Jun 2010, 17:08

Trasher-HU wrote:
Current: The maxiumim bullet weight for class 1 - 3 is 0,30 g
Change it to class 1-4.
+1
K.I.S.S. (Keep it simple and stupid) rule - all full auto weapons - up to .30

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Garga
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Post by Garga » 24 Jun 2010, 21:28

I agree with upper posts !!
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Post by Bilich » 25 Jun 2010, 00:03

+1
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Crapgame
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Post by Crapgame » 25 Jun 2010, 08:07

I can agree that supportweapons should not have moore than 0.30g BUT
i think that rules for Semi-snipers is getting rediculus. a semi-sniper (not PTW) should be able to chrone about 150 m/s and have heavier bullets then 0.30.

but thats another discussion perhaps?
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Herakles
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Post by Herakles » 30 Jun 2010, 06:49

What was the topic again? Oh right! "Don't be the jackass of Berget games!" :D
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Post by Spof » 11 May 2011, 17:09

Just to be sure, ill think ill bump this one for B9 :D
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Jin
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Post by Jin » 12 May 2011, 15:06

But 50m with 0.43 bb - damn,what speed BB need to have to travel 50m and knock out teeth?
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Post by Panzergraf » 13 May 2011, 03:58

Depends on the teeth, really.
It's the same with shin too - some people are more easily punctured than others.

Normally, 0.8-1J is sufficient to knock out teeth and pierce skin.

There's a bunch of calculations here on how BB's of different weights maintain energy over distance when faced with air resistance.
http://mackila.com/airsoft/ATP/
Quite an interesting read, and it should help you figure out what distance you have to engage at for your BB's to impact at safe energy levels.
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Post by RRP Taksi » 13 May 2011, 16:39

..I have desintegrated my enemys teeth w M90 0,25g at 5m

Just don´t smile at me during combat... 8)
Mmh..

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Post by Weasel » 15 May 2011, 22:59

Hmm, from that distance you certainly were well in range for retaliation strike ... but with a 3500,25g butt-stock-shaped "BB" :wink:
Hope this happened only by accident...

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Post by RRP Taksi » 16 May 2011, 01:01

CQB... 8)
Mmh..

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Post by madsvg » 16 May 2011, 11:30

One rule could be: "don't aim for the head unless that's the only thing you see".

Ofc. there are situations where reactions gets the better of you and accidents might happen, but it's never a fun thing to get 10-20 bb's straight in the face from 6-7 meters.
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Post by Waldo » 16 May 2011, 11:53

madsvg wrote:One rule could be: "don't aim for the head unless that's the only thing you see".

Ofc. there are situations where reactions gets the better of you and accidents might happen, but it's never a fun thing to get 10-20 bb's straight in the face from 6-7 meters.
Well....this rule exists:
Berget Events rules page wrote: For all weapons and ranges, head shots should be avoided as far as possible except where no other target is available.
For me it is common sense not to give headshots, because i know how they can hurt, but accidents can always occur[/quote]
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