Feedback: * Berget anti vehicle system *

Feedback e debriefings from Berget 7.
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Berget-events
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Feedback: * Berget anti vehicle system *

Post by Berget-events » 29 Jun 2009, 10:27

You who came in contact with them, what did you think about the new system B.A.V.S 2.0 ?
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Re: Feedback: * Berget anti vehicle system *

Post by kjsaw » 29 Jun 2009, 10:29

Berget-events wrote:You who came in contact with them, what did you think about the new system B.A.V.S 2.0 ?
It was excellent. Perhaps you could extend it to more then vehicles. I.E. ammo / fuel dumps, HQ buildings?
B4 >>> B17
Never interrupt your enemy when he is making a mistake.

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Post by Shooter » 29 Jun 2009, 10:31

When a person fire 6 shots at a tank with no registration from about 50 meters something is obvliously wrong when it worked just minutes earlier.
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Post by kjsaw » 29 Jun 2009, 10:31

Shooter wrote:When a person fire 6 shots at a tank with no registration from about 50 meters something is obvliously wrong when it worked just minutes earlier.
Dust on the lens was the most common cause of this if I understand correctly.
B4 >>> B17
Never interrupt your enemy when he is making a mistake.

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Post by Berget-events » 29 Jun 2009, 10:37

If the tank was out with 0 % hitpoints it would not register any hits. And as Kris said. If there where dust on your lens it lowers the range.
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Black hawk down

Post by Bulow » 29 Jun 2009, 12:35

I shot down the chopper with one shot

It would be good if you will say next time what is the firing distance and some more data what to expect from it. For example some video also for the Shilka and AA tank we didnt know how to use it. Meabe the vehicle should pop some smoke after its hit

Overally I thing it was great fun to have it for people carring the tubes or having them in the squad it gives good memories.
B5 VDV Vasilij COY Commander
B7 Orlov COY 4 Commander
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Post by Trasher-HU » 29 Jun 2009, 16:28

One suggestion: the siren indicating the hit should be more loud or startling, because not many of us (at the Orlov HQ) noticed when the NATO AT team took out the Shilka - and we were standing only a few meters from it.

I told the bystanders that the Shilka jut got killed and they were like "WTF, when?".

Popping a smoke is a good idea.
B6 - NATO, Fox2, mech QRF
B7 - Orlov mercs, Bravo2, medic
B8 - Poldav 3rd Mtn, mech QRF driver
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Post by Parzi » 29 Jun 2009, 18:36

The AT weapons were nicely made and pretty solid so it was nice to carry around and didnt have to worry some parts droppin or so :P

One sight was broken when my squad looted the weapon from enemy. The sight was separated almost completely from its base wich was wood. So maybe replace the wooden sight base with another material so it wont crack so easily.

I guess there was some dust on my squads weapon cos we needed 9 shots to kill tank from 20-30m but we still got it :P
Maybe you can put some kind of plate to cover the lense and it could be removed by twisting or pullin before shooting ?

All in all the weapon were nice and i liked them.
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Berget 8 - Poldavia 1Inf, SL
Berget 9 - Zansian Black Ops, Command Squad
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Berget 11 - GCT SFODU Commander
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Post by kjsaw » 29 Jun 2009, 18:38

Trasher-HU wrote:One suggestion: the siren indicating the hit should be more loud or startling, because not many of us (at the Orlov HQ) noticed when the NATO AT team took out the Shilka - and we were standing only a few meters from it.

I told the bystanders that the Shilka jut got killed and they were like "WTF, when?".

Popping a smoke is a good idea.
The "T72" that attacked our base appeared to have a siren one the first hit, follow by smoke on the second, then a bang on the third. I guess these are optional things that had to be loaded at the time it was shot.
B4 >>> B17
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Post by Trasher-HU » 29 Jun 2009, 19:05

Thanks, we didn't know that.
In our case the siren went off 3 times without any other "side effect".
B6 - NATO, Fox2, mech QRF
B7 - Orlov mercs, Bravo2, medic
B8 - Poldav 3rd Mtn, mech QRF driver
B9 - Poldav 3rd Mtn. recon, Romeo-2 SL
B10 - Poldav 21st Mech Sappers, SL

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