What did you think about the new gamearea?

Feedback e debriefings from Berget 8.

What did you think about the new gamearea?

It was good with lots of roads and good size!
151
80%
It was good but too big!
6
3%
It was not good at all, do not use the same area again!
32
17%
 
Total votes: 189

Pierrem
Newbee
Newbee
Posts: 7
Joined: 01 Nov 2009, 11:52

Post by Pierrem » 24 Jun 2010, 21:51

Area wasn't bad.

But you could find better places for the bases. Maybe place them East vs West instead of north vs south. And don't set up a remote outpost so close of a hostile base when you just need to close one point to prevent friendly to help it...

Another problem was the central area. It was mostly empty, and the swamps didn't help. Maybe had some stuff in the middle like a remote outpost so we can use this part of the map.
Berget 8, 23rd Foxtrot 2 - 1

User avatar
turret
Corporal
Corporal
Posts: 57
Joined: 24 Nov 2008, 09:32
Location: France-94600

Post by turret » 26 Jun 2010, 23:38

get more prepared next year and it should be OK !! 8)

User avatar
Tiger_1
Berget Trustee
Berget Trustee
Posts: 906
Joined: 26 Nov 2007, 13:14
Location: Norway

Post by Tiger_1 » 27 Jun 2010, 12:10

The TP and SP points are in the game to give objektivs away from your bases, but they are also there to be the focus of the game. If you look at the map, all bases had TP close to them (except 3rd mountainers, who were in a patrol base far from everything), had NAF forces managed to puch our forces back, and hold crossroads and "the swamp" you would have had TP on top of one of our bases, and devided us from our SP point. The fact that everthing happend close to your bases was the fact that we took the fight to you, and NAF was near the green sone where storywise things would happen. Personaly, I cant see how having things happen close to your bases is bad...my guys had to walk over 2 klick to get to the green sone.
The TP/SP setup is good for the game, and if we can add a place like bashir for the next one, I am sure everyone will love this area.
"go to your God like a soldier!"

User avatar
vardemis
Major
Major
Posts: 505
Joined: 08 Nov 2007, 13:26
Location: Paris
Contact:

Post by vardemis » 29 Jun 2010, 11:32

Croos road was at arroubd 200m from the 3rd ranger base :)

My opinions about the area ? Too much mosquitoes !!!!!

the rest was good :)
Image
berget5 Allied
berget6 Conrad's Mercs
berget7 car accident :(
berget8 NAF 3rd ranger
berget9 Money problem
Berget10 : NAF 3rd Ranger : Colossus Zero

User avatar
Ober-Lix
Berget Trustee
Berget Trustee
Posts: 795
Joined: 11 Mar 2008, 10:48
Location: Germany
Contact:

Post by Ober-Lix » 29 Jun 2010, 12:21

The choice of location for the 5th NAF camp would have been acceptable without rain but when the rain came down, the place, due to be slanted terrain turned into a swamp. Most of the tents could not withstand the weather and heavy owergroth did not help in moving around. Even our HQ had to be moved outside and therefore quite visible for the enemy.
B6 2nd Bat. CO NATO
B7 Batallion CO Milo´s Tigers
B8 Batallion CO NAF 5th Infantry
B9. Batallion CO NAF 1st Mech
B10 R&R
B11 lets see
War is the continuation of politics by other means. (Klausewitz)

Klaus_F
Corporal
Corporal
Posts: 76
Joined: 01 Nov 2007, 09:32
Location: Vilnius, Lithuania
Contact:

Post by Klaus_F » 29 Jun 2010, 22:05

It's little enough rocks and open territory.
Thick forest, the movement is mostly on the roads. The territory of previous games had a beautiful natural landscapes that are visible from high points.
In past games in the day, we had to walk up to 20 km. In this game for 3 days scored 30 km.
Klaus_F (Lithuania)

BERGET 6 MERC, in mers we trust !!!
BERGET 7 NATO, OSCAR 2
BERGET 8 1st POLDAVIAN.
BERGET 9 .... ?

Post Reply