Post
by Kousa » 19 Jul 2013, 11:05
Distances, as raven, what i heard, were a little frustrating from time to time. And as SFODU, we managed to get plenty of kilometers also, but really was no prob. With the mech helping with some longer range operations it was perfectly fine.
I also believe that the Ravens wasn't supposed to be running to the border and back like they did, as the GCT was supposed to have control of it. But shit happens.
Roads, however, there really could've been more of them. As many have pointed already, having only one road to get further, really escalated to be a problem. Instead of a long-range support or transport, it made mechanised mainly to be an assault force to get the borders. That as in my point of view of the game. Some might know better.
Lack of players made its own problems for the area. With 400 players more, the outer areas of the game area could've made to a lot bigger use. Also, some tactical points in the areas further away, would've added an interesting aspect for the milsim guys.