General Questions: Berget 18

Discussions, Suggestions and Questions about upcoming Berget 18
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Arradin
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General Questions: Berget 18

Post by Arradin » 03 Nov 2019, 10:03

Hello!

Any general questions about Berget 18 should be posted here.
Please read thru the messages before posting, maybe your question has already been answered!

This thread is only for questions directly to Berget Events, any discussions should be posted as seperate threads as usual

Thank you,

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Pete
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Re: General Questions: Berget 18

Post by Pete » 04 Nov 2019, 14:07

The storyline seemed to focus on the GCT (blue) and the Cult (yellow). Their motivations for fighting each other are quite clear, but what about the Fuentes (red) pack?
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Arradin
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Re: General Questions: Berget 18

Post by Arradin » 04 Nov 2019, 18:33

Pete wrote:
04 Nov 2019, 14:07
The storyline seemed to focus on the GCT (blue) and the Cult (yellow). Their motivations for fighting each other are quite clear, but what about the Fuentes (red) pack?
Hello!

This is slightly on purpose, and will be *very* clear once commanders get their op order.
but all in all, Red team are rushing to get the warhaeds, and they may or may not beat GCT to it ... who knows.
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Sebastian R05
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Re: General Questions: Berget 18

Post by Sebastian R05 » 04 Nov 2019, 18:48

Hi there!
It says in under the Cult Member faction that the armerment they can use is "support weapons" does this include snipers or can the yellow faction not use snipers/dmrs?

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Arradin
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Re: General Questions: Berget 18

Post by Arradin » 04 Nov 2019, 20:59

Sebastian R05 wrote:
04 Nov 2019, 18:48
Hi there!
It says in under the Cult Member faction that the armerment they can use is "support weapons" does this include snipers or can the yellow faction not use snipers/dmrs?
Hello!

This is a mistake! Cult MEMBERS can use snipers, but not heavy snipers.
Cult Fanatics can not use snipers.

Updated :)
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Re: General Questions: Berget 18

Post by Losolos » 05 Nov 2019, 06:40

Short question about Yellow players.

When they get hit ...ist there also a bleeding time till
the Medic
/ holy water is used within 10 min ?

So if yellow player is hit ..wait 9min 58 sec and drink holy water.. wait another 2 min and be back in game ?
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Re: General Questions: Berget 18

Post by Berget-events » 05 Nov 2019, 09:56

When you take a "sip" of the holy water and then wait "2 minutes" you are back in the game as you would have been healed by a medic. You must drink the holy water within 10 minutes of being hit, otherwise you will have to get back to respawn (bleedout rule). You cannot use holy water if knifekilled.
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Losolos
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Re: General Questions: Berget 18

Post by Losolos » 05 Nov 2019, 10:46

So the 10 min can be used to pray to the Crow and do a little bit roleplay :)
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Arradin
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Re: General Questions: Berget 18

Post by Arradin » 05 Nov 2019, 12:01

Losolos wrote:
05 Nov 2019, 10:46
So the 10 min can be used to pray to the Crow and do a little bit roleplay :)
The hit rules are the same, its just Holy water instead of a bandage that you can use on yourself
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Grape
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Re: General Questions: Berget 18

Post by Grape » 05 Nov 2019, 15:23

Is it only the "Cult Members" that have access to holy water or can it be used by the "Cult Fanatics" as well?
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Edward
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Re: General Questions: Berget 18

Post by Edward » 05 Nov 2019, 21:04

6h vehicle respawn in base? Something like 3 hours would be understandable but 6? I dont see that as a good thing.

I really hope you will also make AT-4 ammo capasity very low in that case.
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Re: General Questions: Berget 18

Post by Berget-events » 05 Nov 2019, 23:07

It only the Vehicle repair station (VRS) that have 6 hour respawn. Vehicles in base have 2.

Its only cult members that can use holy water.
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Edward
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Re: General Questions: Berget 18

Post by Edward » 06 Nov 2019, 10:30

After the 10 minutes burnout time the vehicle can also choose to drive back to vaase offgame and respawn in base. Respawn time in baase is 6 hours.

This is what was in the rules yesterday. But good that someone fixed it.
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Arradin
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Re: General Questions: Berget 18

Post by Arradin » 06 Nov 2019, 14:30

Edward wrote:
06 Nov 2019, 10:30
After the 10 minutes burnout time the vehicle can also choose to drive back to vaase offgame and respawn in base. Respawn time in baase is 6 hours.

This is what was in the rules yesterday. But good that someone fixed it.
Human Error , Thanks for pointing it out :)

Vehicle respawn time in base is 2h.
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Re: General Questions: Berget 18

Post by Panzergraf » 07 Nov 2019, 18:26

The eliminated vehicle can be repaired by an engineer (60 min repair time, the repairs must be made from the outside of the vehicle) or return to respawn flying an orange flag or marking, to indicate that they are off-game. The vehicle should raise orange flag during repair time.


After the 10 minutes burnout time the vehicle can also choose to drive back to base offgame and respawn in base. Respawn time in base is 2 hours.


To balance out the power of in-game vehicles, we will increase the field repair time to 60 minutes for an engineer to repair a vehicle in the field. If more engineers are available a maximum of two can work on the vehicle to reduce the field repair time to a minimum of 45 minutes.
With all the BAVS at Berget now, shouldn't vehicle respawn and repair times be reduced? Two hours is a long time to spend in base waiting for your vehicle to be ready again, especially when they are taken out so easily.
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